Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 89

Hybrid View

  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    It still requires carrying around large amount of equipment.
    Yes I suppose it does but it doesn't take up masses of inventory space because as I said each class would have its own specific inventory for gear, so you would change class and have the gear for that class automatically equipped.

    With how I described the system lets say you get a Body Armor from an NM that you really like but its not part of a set. You can go and find and mix and match pieces of crafted gear to get a matching oufit set together for that Body Piece. Thats what I love about FFXIV. I don't like looking tacky, I'm very fashion oriented when it comes to how my characters look which is one of the reasons I hated WoW so much. The boots in that game make me want to vomit.
    I guess you are a paticularly casual player then, most people equip gear based on their stats and what benefit it brings to their class not how it looks, granted there is a part of me that likes to wear cool looking equipment but I would much rather take the stat benefits over how i look.
    (0)
    Last edited by Jinko; 05-06-2011 at 12:45 AM.

  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Being able to wear anything anytime kill's the crafter's market. Who actually buys R1 gear, R10 gear, R20 Gear and so on when levelling a new class, I think I am safe to say hardly anyone though I am sure some people will flock in and say they do speaking for the "majority". It's completely pointless, I tried to only use gear appropriate for my rank but once I realised there is very little difference you might as well just wear your R50 gear from your previous class for the most part which is what I have started doing and it makes hardly any difference at all.

    One thing I miss from FFXI was getting to that next Rank so I could equip that next piece of gear I had been waiting for (that would actually do something) or getting that next weapon. You don't get that at all in FFXIV because you can wear it anytime and the stats don't do a lot. Yes you could wait until you are the proper rank to equip gear but it still wouldn't be the same feeling when you have to apply the restriction yourself.
    (2)

  3. #3
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    People buy Rank 1 gear all the time because its used to make higher rank gear.

    If a lower rank gear is not being traded much implement a new item that uses it to make a newer item as well that way lower level crafters can still craft items and make a profit of the items or save them and use them again later.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    People buy Rank 1 gear all the time because its used to make higher rank gear.

    If a lower rank gear is not being traded much implement a new item that uses it to make a newer item as well that way lower level crafters can still craft items and make a profit of the items or save them and use them again later.
    So you basically want novelty gear that fills the market up with gear that looks different but servers the same purpose, terrible terrible idea.

    There is already too many samey pieces of gear in this game which is made even worse by the fact that anyone can wear anything, its just a mish mash similar to how the armoury system works, but then you are in favour of that also, so maybe I am wasting my breath so to speak

    I would be even happy to see classes restricted by armour type, example:-

    THM,CON,WEA,ALC,CUL, - Cloth
    GLD,MRD - Plate and Mail
    LNC,ARM,BSM,MNR - Mail
    ARC,PGL,TAN,BTN,CRP,FSH,GLD - Leather
    (0)
    Last edited by Jinko; 05-06-2011 at 01:06 AM.

  5. #5
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Ability to wear armor should not in any way be tied to ability to use a hammer

    Gear needs to be clearly differentiated in what it's restrictions are:

    - Plate armor - requires STR to wear
    - Mage armor - requires MND or INT

    Restricting armor by your chosen weapon makes no sense at all. If I'm a mage and I want to jack my STR to wear plate mail, then so be it. I'm a crappy mage, but I'm strong so I can wear plate mail. Armor restrictions should be tied to something meaningful outside of Discipline Rank. I'm interested to see how all of this plays out when they introduce jobs and such. Because I want a system that has flexibility - but where using that flexibility forces you to make specific trade offs so that you are intelligently and deliberately building a character. To make this work we need stats that work and have an impact on play.

    Arbitrary restrictions just create cookie cutter builds with everyone at a certain class/rank looking exactly the same.
    (2)
    Last edited by Naylia; 05-06-2011 at 02:02 AM.

  6. #6
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Naylia View Post
    Ability to wear armor should not in any way be tied to ability to use a hammer

    Gear needs to be clearly differentiated in what it's restrictions are:

    - Plate armor - requires STR to wear
    - Mage armor - requires MND or INT

    Restricting armor by your chosen weapon makes no sense at all
    Maybe they will restrict it with the Job System so BLM only gear and so on.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Naylia View Post
    Ability to wear armor should not in any way be tied to ability to use a hammer

    Gear needs to be clearly differentiated in what it's restrictions are:

    - Plate armor - requires STR to wear
    - Mage armor - requires MND or INT

    Restricting armor by your chosen weapon makes no sense at all. If I'm a mage and I want to jack my STR to wear plate mail, then so be it. I'm a crappy mage, but I'm strong so I can wear plate mail. Armor restrictions should be tied to something meaningful outside of Discipline Rank. I'm interested to see how all of this plays out when they introduce jobs and such. Because I want a system that has flexibility - but where using that flexibility forces you to make specific trade offs so that you are intelligently and deliberately building a character. To make this work we need stats that work and have an impact on play.

    Arbitrary restrictions just create cookie cutter builds with everyone at a certain class/rank looking exactly the same.

    this is what im talkin about!
    (0)

  8. #8
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Almost every game has level restrictions on gear and I believe it to be a good thing. The problem with the current system is that the penalty is not so great that it makes the item useless if misused. A rank 50 weapon that gives 200 attack, should NOT give 100 attack at level 1. Instead, at level 1, it should give 0 attack. Since it does not, people tend to abuse this and while, in the long run, it makes the player gimp, they still continue to use the item and then complain when it "breaks" after 3 fights. The same goes for mages running around in tank gear or tanks running around in cloth gear. Essentially, just like every other "problem" with this game, it wouldn't be a problem if the players weren't so ignorant.

    tl;dr we need gear restrictions because the player base isn't smart enough to decide what gear works best for which job/level.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Dubont View Post
    Almost every game has level restrictions on gear and I believe it to be a good thing. The problem with the current system is that the penalty is not so great that it makes the item useless if misused. A rank 50 weapon that gives 200 attack, should NOT give 100 attack at level 1. Instead, at level 1, it should give 0 attack. Since it does not, people tend to abuse this and while, in the long run, it makes the player gimp, they still continue to use the item and then complain when it "breaks" after 3 fights. The same goes for mages running around in tank gear or tanks running around in cloth gear. Essentially, just like every other "problem" with this game, it wouldn't be a problem if the players weren't so ignorant.

    tl;dr we need gear restrictions because the player base isn't smart enough to decide what gear works best for which job/level.
    1) That would just be a more complicated way to impose a level restriction. Point with the current system is to limit the need to carry too much different gear so you can potentially play every job effectively on the fly.

    2) If like you said, a rank 50 weapon gives 100 attack to a rank 1 player, that weapon does work best for him so he's not an idiot lol
    (0)

  10. #10
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by northernsky View Post
    1) That would just be a more complicated way to impose a level restriction. Point with the current system is to limit the need to carry too much different gear so you can potentially play every job effectively on the fly.

    2) If like you said, a rank 50 weapon gives 100 attack to a rank 1 player, that weapon does work best for him so he's not an idiot lol
    1) With the current system, you "could" play every job with any gear, but you will be less useful than someone who actually knew what they were doing. Regardless, you cannot play any job on the fly with the current system either due to having to reset skill points and skills themselves.

    2) You must not be familiar with metaphors or figures of speech.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast