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  1. #21
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    If the item is made by the Players. Item has "Optimal Use" IE You would be best to be rank 40 to equip an item and if your under that you get diminishing returns.

    If item is dropped by a NM or Quest the item is Restricted to rank 40 and you can't use it unless you are 40 or over.

    Because the game is focused around crafted gear a majority of it would be Optimal Use, but the special items like AF's, Relics, RSE's, Etc would all be Rank, Class or Job locked.

    Thats how it should be.
    Ahh yes but optimal use could easily be changed to required class/rank and there would be little difference, besides the fact that people would have to stop being lazy and wear what they were meant to.

    I duno what Tanaka was thinking when he came up with mix and match mash up.
    (0)

  2. #22
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jinko View Post
    Ahh yes but optimal use could easily be changed to required class/rank and there would be little difference, besides the fact that people would have to stop being lazy and wear what they were meant to.

    I duno what Tanaka was thinking when he came up with mix and match mash up.

    Uh. The fact that you can chance class by changing your weapon it would be dumb to be forced to be naked just because you changed your weapon.

    Theres no reason to Implement Restrictions on Crafted gear because none of the crafted gear gives "Super awesome Bonuses" like HLNM and End Game Quest drops can and will in the future. I can agree some armor should be special and you can only use it if you have earned it, But crafted gear should be so abundant that it doesnt matter what your rank or class is.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #23
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Ahh yes but optimal use could easily be changed to required class/rank and there would be little difference, besides the fact that people would have to stop being lazy and wear what they were meant to.

    I duno what Tanaka was thinking when he came up with mix and match mash up.
    he was probably thinking, that making people have to carry around a crapload of gear for different jobs, in a game where you can buy inventory, might seem like you are just trying to jerk them, and also that being that you have to change jobs so often, it kind of sucks to have to re equip everytime.
    and before you go with the you should have gear saved for every job, i dunno we have yet to get something that can save our skill set for everyjob, and they talked about that before release, so it must be harder than we think, or they just dont really want to.
    (0)

  4. #24
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    Uh. The fact that you can chance class by changing your weapon it would be dumb to be forced to be naked just because you changed your weapon.
    Guess you didn't look at my suggestion I mentioned above or read what Alexia Kidd said in his/her post.

    Yes and no about crafting restricted gear, I actually think that the developers needs to go back and rebalance gear so that, DoM and DoH are spereated.

    Making DoH gear class restricted.

    Remove DoH stats from casting gear such as robes, cowls and hats and make coifs, doublets and doublet vest crafting specific, coatee's, jerkins and gathering hats (ie straw hats would be restricred to DoH)

    Its so easily fixed and should be done before they add too much gear, going back and fixing the existing gear will also give them a chance to to give us gear sets and set bonuses.
    (0)
    Last edited by Jinko; 05-06-2011 at 12:27 AM.

  5. #25
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    It still requires carrying around large amount of equipment.

    Even in FFXI when I played a single job dedictated, I hated carrying more equipment then I needed. I hated Gear Swapping. I'm a minimalist I'd rather have just what I need on me. Even if you seperated the equipment inventory from your normal items inventory it would still piss me off having so much equipment to carry around. I'd rather have the freedom to pick what I want and wear it.

    With how I described the system lets say you get a Body Armor from an NM that you really like but its not part of a set. You can go and find and mix and match pieces of crafted gear to get a matching oufit set together for that Body Piece. Thats what I love about FFXIV. I don't like looking tacky, I'm very fashion oriented when it comes to how my characters look which is one of the reasons I hated WoW so much. The boots in that game make me want to vomit.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #26
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Being able to wear anything anytime kill's the crafter's market. Who actually buys R1 gear, R10 gear, R20 Gear and so on when levelling a new class, I think I am safe to say hardly anyone though I am sure some people will flock in and say they do speaking for the "majority". It's completely pointless, I tried to only use gear appropriate for my rank but once I realised there is very little difference you might as well just wear your R50 gear from your previous class for the most part which is what I have started doing and it makes hardly any difference at all.

    One thing I miss from FFXI was getting to that next Rank so I could equip that next piece of gear I had been waiting for (that would actually do something) or getting that next weapon. You don't get that at all in FFXIV because you can wear it anytime and the stats don't do a lot. Yes you could wait until you are the proper rank to equip gear but it still wouldn't be the same feeling when you have to apply the restriction yourself.
    (2)

  7. #27
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    It still requires carrying around large amount of equipment.
    Yes I suppose it does but it doesn't take up masses of inventory space because as I said each class would have its own specific inventory for gear, so you would change class and have the gear for that class automatically equipped.

    With how I described the system lets say you get a Body Armor from an NM that you really like but its not part of a set. You can go and find and mix and match pieces of crafted gear to get a matching oufit set together for that Body Piece. Thats what I love about FFXIV. I don't like looking tacky, I'm very fashion oriented when it comes to how my characters look which is one of the reasons I hated WoW so much. The boots in that game make me want to vomit.
    I guess you are a paticularly casual player then, most people equip gear based on their stats and what benefit it brings to their class not how it looks, granted there is a part of me that likes to wear cool looking equipment but I would much rather take the stat benefits over how i look.
    (0)
    Last edited by Jinko; 05-06-2011 at 12:45 AM.

  8. #28
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    People buy Rank 1 gear all the time because its used to make higher rank gear.

    If a lower rank gear is not being traded much implement a new item that uses it to make a newer item as well that way lower level crafters can still craft items and make a profit of the items or save them and use them again later.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #29
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cairdeas View Post
    People buy Rank 1 gear all the time because its used to make higher rank gear.

    If a lower rank gear is not being traded much implement a new item that uses it to make a newer item as well that way lower level crafters can still craft items and make a profit of the items or save them and use them again later.
    So you basically want novelty gear that fills the market up with gear that looks different but servers the same purpose, terrible terrible idea.

    There is already too many samey pieces of gear in this game which is made even worse by the fact that anyone can wear anything, its just a mish mash similar to how the armoury system works, but then you are in favour of that also, so maybe I am wasting my breath so to speak

    I would be even happy to see classes restricted by armour type, example:-

    THM,CON,WEA,ALC,CUL, - Cloth
    GLD,MRD - Plate and Mail
    LNC,ARM,BSM,MNR - Mail
    ARC,PGL,TAN,BTN,CRP,FSH,GLD - Leather
    (0)
    Last edited by Jinko; 05-06-2011 at 01:06 AM.

  10. #30
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Ability to wear armor should not in any way be tied to ability to use a hammer

    Gear needs to be clearly differentiated in what it's restrictions are:

    - Plate armor - requires STR to wear
    - Mage armor - requires MND or INT

    Restricting armor by your chosen weapon makes no sense at all. If I'm a mage and I want to jack my STR to wear plate mail, then so be it. I'm a crappy mage, but I'm strong so I can wear plate mail. Armor restrictions should be tied to something meaningful outside of Discipline Rank. I'm interested to see how all of this plays out when they introduce jobs and such. Because I want a system that has flexibility - but where using that flexibility forces you to make specific trade offs so that you are intelligently and deliberately building a character. To make this work we need stats that work and have an impact on play.

    Arbitrary restrictions just create cookie cutter builds with everyone at a certain class/rank looking exactly the same.
    (2)
    Last edited by Naylia; 05-06-2011 at 02:02 AM.

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