Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27
  1. #11
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sephirah View Post
    Fracture, Skull Sunder, and Bloodbath are all useful for a WAR, but not a PLD. Infact I'd like to see a WAR tank WITHOUT Skull Sunder, I bet that would be interesting, lol.
    Well, that makes sense. Like taking Savage Blade away.

    Nowhere have I said, THESE ABILITIES SUCK. It's that AS CROSS-CLASS ABILITIES FOR PLD, they are not very useful. (Aside from Foresight, and Stoneskin situationally)
    Please choose from any ability, aside from Thrill of Battle, off WAR that you would like to see on your PLD. Overpower?
    (1)

  2. #12
    Player
    thuswindburn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    36
    Character
    Kaiser Permanente
    World
    Balmung
    Main Class
    Marauder Lv 50
    This thread seems really whiney. On a side note I think medica would be hilarious
    (0)

  3. #13
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Fracture is pretty decent if you already have threat established to add a touch of extra DPS, but yeah - I agree that PLD cross-class skills are thoroughly mediocre at best. PLD native skills, on the other hand...
    (1)

  4. #14
    Player
    Jaminos's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    195
    Character
    Jaminos Talon
    World
    Exodus
    Main Class
    Gladiator Lv 50
    I use cure a lot on solo just because its nice for when you have bitten off more than you can chew or nobody is healing you in a fate group. But otherwise, I usually rely on my Paladin abilities. I play on PS3 so I try to keep my attack/buff hot bar clear of anything I don't plan on absolutely using.
    (0)
    Tanking in MMO's for over 10 years.

    "For by fire, I am reborn!"


  5. #15
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MomoOG View Post
    I would gladly drop one, or even two, of my "prized" mitigation cool downs for a useful cure so that I could actually feel like a PLD.
    You've obviously never been in a situation where our weak cures can actually save someone near death. I've seen it happen a couple of times so far while grouping, and it feels pretty nice to have the option to cast cures on people if needed, while at the same time not being mandatory by any stretch of the imagination.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #16
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sephirah View Post
    Not sure if you're trying to insinuate I know nothing because those are all Pugilist abilities or what... They are still cross class abilities that a WAR has access to. Again, I am not saying PLD should get them, that would make absolutely no sense because we don't get any PGL abilities.

    Either way, for the last time, this thread has absolutely nothing to do with the current balance between PLD and WAR, and that's the last time I'm going to talk about it. Go troll somewhere else Faction.
    um actually, it's because mantra is 5% extra healing taken and second wind heals for 450...

    lol

    it's ok though you're an authority on class balance
    (0)

  7. #17
    Player
    Alwryn's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Alwryn Tourn
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    This thread has no actual discussion.

    1. Foresight. While only offering a small amount of overall mitigation, 5% I believe from testing, it is helpful enough to warrant a spot.

    2. Stoneskin. Do you know what healers aren't casting on you during fights because it isn't mp efficient? That's right, stoneskin. Now, your stoneskin only covers 10% of your hp, but this is actually more efficient then cure. Now, imagine if you will, you're fighting titan hm and you're in the last phase, titan turns from you and uses landslide, which means hes about to use mountain buster, why not use stoneskin and make that whole mechanic much easier on your healers? Stoneskin is situational, but its great.

    3. Raise. Always useful to have on the bar, not great in battle but great utility.

    4. BloodBath. Yeah, it doesn't heal much but every little bit counts.

    5. Fracture. Extra dps, Whats not to like?


    Those are my choices, while I agree that PLD doesn't have the best CS skills, they are useful if you use them correctly.
    (0)
    Last edited by Alwryn; 09-23-2013 at 11:19 PM.

  8. #18
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Duelle View Post
    You've obviously never been in a situation where our weak cures can actually save someone near death. I've seen it happen a couple of times so far while grouping, and it feels pretty nice to have the option to cast cures on people if needed, while at the same time not being mandatory by any stretch of the imagination.
    Up to level 50 I was in plenty of situations where cure had some marginal use. But level 50 content those situation are almost non existent. I want cure to be an important part of our basic rotation/gameplay.
    (0)
    Last edited by MomoOG; 09-23-2013 at 11:54 PM.

  9. #19
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Alwryn View Post
    -snip- (lolcharlimit)
    Agreed with all of this, but I'd replace Fracture with Mercy Stroke and Raise with Cure.

    Despite it being less efficient than Stoneskin, Cure casts faster, so you have more chances to squeeze it in when you can't with Stoneskin (such as when Titan makes a jump).

    Fracture's DPS increase is very tiny and I feel it doesn't warrant a GCD use. Mercy Stroke is off GCD and it's pretty decent for DPS phases. Also, pelvic thrusts.
    (0)

  10. #20
    Player
    Alwryn's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Alwryn Tourn
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tanaya View Post
    snip
    Cure may cast faster, but I get more out of a single stoneskin then two cures. You also have to think about when the healers are toping you off. After a jump you're going to be cured to full anyway, making cure redundant in that scenario, however if you used stoneskin instead you'll have 500+ more hp while people are getting into postion. Don't get me wrong, having cure on your bar isn't a bad idea, I just feel its more situational then stoneskin.

    With fracture I believe testing shows it to be around 300 pot, but I may be mistaken there.

    I have three problems with mercy stroke, you can only use at certain hp levels, the heal isn't going to help you in endgame and I was also under the impression cross class mercy strike was actually on the gcd.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast