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  1. #1
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60

    What do you think about spamming FATEs and Dungeons ?

    Hello everyone.
    I don't speak English very well but I hope you get the idea.

    I'm currently between Lv40-Lv50 and all I do is spamming FATEs with other players or spamming Dungeons with my friends, I mean it's like playing the same level again and again at Mario games right ? except Mario is challenging but FATEs just participate at killing 2 or 3 mobs and you'll get 10k-20k exp
    and spamming FATEs 30 times for 3 hours just to get to the next level ? from Lv42 to Lv43

    I mean don't get me wrong I like when things are more rewarding but only when you do "interesting" stuff for 3hours like "meaningful quests" <<< which is lacking. not just FATE spamming !!
    However, the Dungeons are much more fun although 3 mobs at each corner from the start to the end is meaningless !!
    Bosses are interesting. 3 monsters at each corner not!

    I have alot of thoughts in mind but my thoughts doesn't matter, does it ?
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    You don't need to do fates. I only do them in between dungeon finder and levelling DoL.

    Start an exp party and venture out somewhere dangerous. Sure, you won't get the same exp/ph (geez...this isn't a job!) but you'll have way more fun.

    Also, work on you hunting log, if you haven't already. This helps massively when levelling other classes.

    I repeat. YOU ARE NOT FORCED TO FARM FATES! And I agree, there is no skill involved whatsoever using this method.
    (8)

  3. #3
    Player
    dark0past's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Dark Past
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I love hunting log between Lv10-Lv30 it gives you a huge bounce and so fun to go from area to area to hunt different monsters specially when they're above your lvl. I did everything in the game I only do Dungens and FATEs to lvl up and unlock story quests.

    And yes no skill involved whatsoever in FATEs but in Dungeons skill needed .
    (0)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I think it's about right for an MMO that mimics the "standard" design these days.
    (1)

  5. #5
    Player
    Tareel's Avatar
    Join Date
    May 2013
    Posts
    33
    Character
    Istade Solari
    World
    Adamantoise
    Main Class
    Conjurer Lv 45
    I'll pass on hours and hours of fate grinding when the fate mobs dissolve in less time than it takes to apply an instant cast. And the fates themselves end about 30-60 seconds after the horde gets there. Coerthas has worn me out.

    IMHO: If they are going to mimic Rift and GW2's form of dynamic content then they need to mimic the way Rift and GW2 scale them up based on zone/area population.
    (4)

  6. #6
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Dungeon xp needs to be at least doubled.
    (4)

  7. #7
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tareel View Post
    IMHO: If they are going to mimic Rift and GW2's form of dynamic content then they need to mimic the way Rift and GW2 scale them up based on zone/area population.
    Oh here I was trying to figure out some formula for how that could do it in another thread, but simply scaling it up based on players in the zone would promote the social side of the server, rallying people together to actually achieve something! I would love for some of the NM's to actually feel like bosses, or missions like Defence of the Hive in Quarrymill to actually require some defending!

    I'm pretty sure the FATEs were meant to be like 'dynamic quests' akin to GW2, but instead, as mentioned, it is one button instant cast spam, and aren't very 'questy' at all! That, and I don't recall an actual quest that gave me 23k experience for 60 seconds of 'work'.
    (0)
    If my posts seem short or incoherent, I am probably editing the rest in.

  8. #8
    Player
    Nanga's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Sasse View Post
    Also, work on you hunting log, if you haven't already. This helps massively when levelling other classes.
    You are seriously overestimating the value of the hunting log. After level 20, you *might* get a level off your entire log for that level group. The word "massively" is a huuuuuuuge exaggeration.
    (2)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    What do you think about spamming FATEs and Dungeons ?
    Before you ask this question you should ask yourself:

    What do you think of spam killing the same SINGLE MONSTER type for hours to level up?

    Seriously, how is that better than what we have now? Because that's the alternative most people are begging for. When you're doing fates or dungeons, you're moving around, you're fighting a variety of enemies, there's more stuff going on. At WORST, it's more exciting than the typical kill colibri monster for 3-4 hours we had in FFXI.

    Fates and dungeons are far better than what most games offer you to level up.

    You grasp onto this and make it very clear you're against monster grinding - Except Dungeon and FATES currently in XIV ARR is the exact same concept, stop fooling yourself.
    Grinding is grinding, and nobody can invent a level up system that changes that. If it takes time, it's going to get dull eventually no matter how you design it. I'm not fooling myself- its a simple fact. there is more variation in fate and dungeons than there is in single mosnter grind parties. You're the one who's fooling yourself if you belive otherwise. Both are grinding, but one is less terribly boring than the other.

    At least in a mob grinding party you can actually do a rotation and 'fight' the enemies.
    no you can't, lol. And how is this different than a rotation of fates with different enemies anyway? In FFXI, this is actually discouraged. Moving around to fight different things pre abyssea was often dangerous and not worth the trouble. Post abyssea, you're punished for killing a variety of monsters- you NEED to kill the same ones over and over to get the best XP.

    TL;DR. There's only so much you can do to make leveling fun, especially past the first time you do it. Leveling up is a starting point, not the whole game. I can't understand people who live for the grind of leveling up and ignore all the other content in the game.
    (0)
    Last edited by Alhanelem; 09-23-2013 at 02:35 AM.

  10. #10
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Seriously, how is that better than what we have now? Because that's the alternative most people are begging for. When you're doing fates or dungeons, you're moving around, you're fighting a variety of enemies, there's more stuff going on. At WORST, it's more exciting than the typical kill colibri monster for 3-4 hours we had in FFXI.
    The problem is that you don't kill a variety of enemies during FATEs, you spam your instant casts for 40 seconds, then go sit back in town until another pops up and you do this again. If the FATEs went for the 'intended' duration, or lasted 5-10 minutes each (depending on the FATE), then it would be far more exciting. It would even bring dungeons in as an alternative because they'd be on pretty even footing; Dungeon takes about 60 minutes and nets you X experience while 60 minutes of FATEs would also net you X(x) experience, not XXXXXXX experience.

    At least in a mob grinding party you can actually do a rotation and 'fight' the enemies.
    (1)
    If my posts seem short or incoherent, I am probably editing the rest in.

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