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  1. #1
    Player
    RonPierce's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Sikare Whitewind
    World
    Balmung
    Main Class
    Archer Lv 50

    Improve NM FATEs (FFXI/FFXIV Hybrid)

    NMs aren't very epic in this game, so I wanted to toss out a proposal.

    Proposal:
    - Make ALL world NM fates have a special unique item tied to them.
    - At the end of the encounter have its special item (100% of the time) go to one of the gold-ranked participants.

    What this will do:
    >> Make FATEs far more exciting
    >> Increase world flavor.
    >> Gives adventurers random chances at fortune if lucky.
    >> Gives farmers something to farm IF they chose to do so. (Won't have to fight for tags like FFXI and can do other things in the area while waiting for spawn unlike FFXI)
    >> Will make current NMs much more memorable like they were in the old days. (Leaping Lizzy) without all the hassle.
    >> Only 1 per gold reward keeps the market from being flooded like the current mini pets that drop from NMs such as Cancer.


    At the current state I could only see it adding to the game so long as the reward is "hidden" from everyone else, and only shows up if you got the item when you get your FATE rewards (to avoid bashing).

    I'd farm the hell out of NM fates if they did this just for the random luck/fun...
    (10)

  2. #2
    Player
    RonPierce's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Sikare Whitewind
    World
    Balmung
    Main Class
    Archer Lv 50
    I don't mean to bump, but I realize some people thumbs up'd. I'd appreciate it if I could get some feedback rolling so we can get a discussion going. I'd adore this game if this was added.
    (0)

  3. #3
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Please, let's keep beating the dead horse, again and again.

    Things that have changed and removed due to XI/XIV, and aren't coming back:

    1. Claim botting
    2. Time spawn camping
    3. RNG unique gear that aren't earned via hard work, aka: beating ONE mob instead of doing a real dungeon run.
    4. Reasons for RMTs to exist in this game

    NMs with unique drops just happens to promote reasons 1-4.

    BTW, aren't the pets special items?? So it is already done.

    jc
    (0)

  4. #4
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    What this will also do:
    > Encourage more crowding of fates, especially if the drops are sellable.
    > Fates are a funny thing. They can't have complex mechanics because *everyone* lags in fates. There's too much being sent to the client. You're also lucky to be able to see the ground.
    > Encourage SE to keep on keeping on with a flimsy system. FATEing truly is the most boring leveling I've ever seen. I'd love to see content move away from it.

    Yeah I hate FATEs.
    (1)

  5. #5
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Both of the real NM already follow this, so this topic is pointless. Things like Cancer are regular FATE bosses (that occur at every level range, even 1-9) and not NM. Behemoth and Odin are the games, current NMs.
    (0)

  6. #6
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by RonPierce View Post
    I'd farm the hell out of NM fates if they did this just for the random luck/fun...
    Then they'd be zerged by 200 people 100% of the time and still be zero fun. This game needs less emphasis on fates, and less things tied to fates until they can actually design them in a way they're fun and scale properly.

    Tequatl in GW2 is a "mega boss" that takes 100+ people and is actually CHALLENGING for that many people and hard to kill. Most servers still can't kill him(the new version).
    (0)

  7. #7
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    I'd love something more Besieged-like than most of our FATEs, as Besieged was amazing and consistently produced a full, 500 person-filled zone back at AU's height, but for now it seems unreasonable because for some reason an eleven year-old game can load enemy models properly even with 300 people attacking something when this game can't.
    (0)
    Last edited by CyrilLucifer; 09-22-2013 at 02:44 PM.

  8. #8
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    XI's solution, and a reasonable one, was that it really only tried to load your party members in Besieged. Even alliance members were quite often not even targetable.

    Seems reasonable, really, except that it should include alliance members. But yeah, I don't really need to see what the solo dragoon is doing.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by AttacKat View Post
    Please, let's keep beating the dead horse, again and again.

    Things that have changed and removed due to XI/XIV, and aren't coming back:

    1. Claim botting
    2. Time spawn camping
    3. RNG unique gear that aren't earned via hard work, aka: beating ONE mob instead of doing a real dungeon run.
    4. Reasons for RMTs to exist in this game

    NMs with unique drops just happens to promote reasons 1-4.

    BTW, aren't the pets special items?? So it is already done.

    jc
    What a pleasantly hostile reaction.
    (0)

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    they don't want nm ingame for the reason that they will become farmed by people for get the equipement that drop, like in the V1.

    they need to work the fate system about boss, maybe do the fate give acces for one try against one boss for your group in a fight like the chimera in coerthas. dunno seriously i'm against the loot from FATE NM
    (0)

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