It's a pointless system
no one care about stamina or tiredness while fighting for life, that's nonsense and make the game boring
It's a pointless system
no one care about stamina or tiredness while fighting for life, that's nonsense and make the game boring
The battle system is being re-worked.
Also I feel the stamina system is something which introduces a certain element of strategy in battles, since there'll be times you'll need to be conservative with what you do, and save your stamina for more important actions when you know you'll need them. (or at least this is how the stamina system works for me anyway)
It's actually the opposite of boring to me.
we already have MP and TP for that
nope this a huge tool for balancing skills, and will make haste worthwhile if they ever add it, not to mention it allows you to hold back when needed and smash when you can, without lowering dps, its actually a very good battle mechanic, in systems where gameplay is dynamic.
People say they dont want spam, and want tactical combat, but they want to take the tools out of the game which make combat tactical
The HP/MP pools in this game, to be honest, are so rediculously high that you can't really include them in as a strategic element of the game. They are more of a survival element i.e. what keeps you alive. The strategic element should be what you DO to keep yourself alive and that means what you do in battle with regards to actions and stamina spending, as well as placement.
Stamina is awesome, especially when combined with multishot. They need to add more stamina dumps that don't actually give you damage RIGHT THEN but are "delayed damage". Multishot does this, but other classes need abilities that do this as well, would add a ton of strategy and skill to playing.
well for other jobs, the stamina dumps are stringing a bunch of skills together, but yeah it would be cool if they had more things you could string together. i could see marauder with a skill that increases damage the longer you wait, preferably with a visual cue that makes it obvious that you are powering up/what general level your power is.
Physic that's what the Alpha version of this game was charging up skills to do more dmg but it scraped cause everyone hated it.
I kinda wish it worked like FFXIII's stamina bar so everything was in blocks then you could stack your moves for combo's and then launch it, kinda like a self made BR. When I heard about the stamina bar thats how I expected it to work but guess not.
na, i mean marauder as a class, should get a skill where their damage increases the longer the buff lasts. Marauder is supposed to be the slow powerful class, and thats that type of skill. Basically different ways to make use of your stamina, so as to plan a tactic, as well as sometimes its best not to attack right that instant, but you want more power when you do attack. For example if you think the monster is about to do a weaponskill that you have to avoid, but your stamina is high you can run, pop a skill, run back, and be even more effecient than if you had struck right then, and taken the hit.
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