Quote Originally Posted by Tareel View Post
IMHO: If they are going to mimic Rift and GW2's form of dynamic content then they need to mimic the way Rift and GW2 scale them up based on zone/area population.
Oh here I was trying to figure out some formula for how that could do it in another thread, but simply scaling it up based on players in the zone would promote the social side of the server, rallying people together to actually achieve something! I would love for some of the NM's to actually feel like bosses, or missions like Defence of the Hive in Quarrymill to actually require some defending!

I'm pretty sure the FATEs were meant to be like 'dynamic quests' akin to GW2, but instead, as mentioned, it is one button instant cast spam, and aren't very 'questy' at all! That, and I don't recall an actual quest that gave me 23k experience for 60 seconds of 'work'.