The incentive to do a dungeon right now is so low that the que times are incredibly long even when you que as a tank. Also if the dungeons arnt a part of the main quest like cutters cry nobody bothers to learn the fights because chances are they will only run it once.

Right now the dungeons just have minimal rewards for doing it a second or third time. What if we made each boss fight in the dungeons a fate so you get a nice xp boost and some pocketchange to help with repair costs. As it is now dungeon populations are so low its astonishing.