The current implementation of limit breaks is just very boring. It would be a lot better if instead of just doing a lot of damage, the melee limit break granted a very strong group buff, like +50% damage for 20 seconds for example.
The current implementation of limit breaks is just very boring. It would be a lot better if instead of just doing a lot of damage, the melee limit break granted a very strong group buff, like +50% damage for 20 seconds for example.
Why don't you all just apply for SE's design team because these ideas are top frickin' notch. /sarcasm
I was skeptical at first but I actually really like the shared LB system, I like that you have to communicate and work out who uses it and when (especially for coil). It would be more boring if everyone had their own and used it whenever
@Xbob - If you edit your original post you can exceed the 1000 character limit. Basically some cut/paste action to avoid the 1/3 etc stuff you had to.
archer lb shouldnt be a heal
maybe i'd just have 2 lb bars, offense and defense, did about 10 runs of temple and 5 runs of cutters last night, never saw a single lb other than blm/drg
The best arguement for bard not having a dps LB is it forces you to bring another dps class. I'm starting to see more and more groups run with 2 or 3 bards and one DRG for LB.
Still bring back sidewinder go go go.
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