Am I the only one who is totally annoyed by the thing that monks cannot hit while moving? For me this is a really huge issue and is drastically reducing the fun in monk gameplay.

I don't know if this is true for other melee classes but monk styles have a casttime of 1 to 2 seconds (the damage is dealt after the animation has finished) and if you move more than some feets while the animation is active, it gets interrupted.

Meaning you have to
run after mobs until you are in melee range
hit (and at least stay 0.5 to 1 second hitting into the blue)
run after the mob again until you are in melee range.

Really noone else is experiencing this issue? What is the reason to play a melee class if it is more like being programmed as a low range caster class?