On the one hand, yes, my god do we ever need a Vote to Kick feature.
On the other hand, sorry, but no one wants to hear a sob story about Healer queue times. You're still far better off than every DPS player ever.
I'm optimistic that these features will do a lot of good, though it's still not a complete solution. There are always going to be people who enter a dungeon just to harass, intentionally wipe the group repeatedly, or go AFK. The entire reason they do this is because they know there is no Kick option and the DF group is stuck with them. No amount of incentives or gear checks will change this.
Expecting to stop trolls and DF abuse without a Vote to Kick feature is like expecting to stop crime without employing any police officers. I know people can come up with any number of anecdotes and rumours about police abusing their authority -- it's still better than no law enforcement at all.
I don't think you understood the OP. They aren't looking to "support" AFK players, they're calling for a Kick feature that would forcibly remove trolls like these so that legit players can actually play the game in peace.
Some AFK players are hoping to leech off the group and let them complete the run while they just stand there, but there are also many others who go AFK just to troll. As long as there is no kick, they win.
This is about Duty Finder, not manually-formed parties. There is no Kick function in DF.
With Vote-to-Kick: Nearly all the party would have to be assembled beforehand and have to agree to needlessly kick.
Without Vote-to-Kick: All it takes is a single person to absolutely ruin a dungeon run and waste massive amounts of time for many players.
Abuse happens in either system, but it's far harder and more rare to abuse a game with a Kick than a game without one. The sheer knowledge that there is no Vote to Kick is basically acting as an invitation for people to abuse the Duty Finder repeatedly.
Are you saying you would have rather stayed in that group and continued to play with them...? Doesn't sound like kicking was the real issue here...
1) I don't think you understand the whole "griefing" thing. There are a lot of individuals right now who enter DF without any intention of completing the dungeon. They just go in because they get their kicks by wasting other peoples' time and feeding on the rage of others.As it is now if someone acts like an ass in a group you can stop healing, tanking, or DPSing to grief them right back.
2) In the case of one player being a jerk, it would be far better to simply be able to remove that individual if the rest of the party agrees that he/she is a problem. Sinking to their level isn't going to solve anything, and while you are throwing a tantrum yourself you are doing so at the rest of the party's expense. The best you can hope for now is to simply leave, and since we all know there is a penalty for leaving it simply boils down to a game of chicken where basically the most adult of the group is punished because they simply don't have the patience for your stupid antics.
Please spare us the personal anecdotes and your subjective assessment of how much forum hearsay you "feel" there was about abuse of Vote to Kick. The fact is, we don't have the statistics to measure one way or another which system causes the most problems (not to mention, "Kick" and "No Kick" are mutually exclusive states so they can't be compared in the same environment). If you really want to bring WoW into it, how about you consider the fact that Blizzard thought it necessary to install a Vote to Kick feature, and it has remained in the game to this day despite it being such a "problem" feature?The rare occasion where you get into a dungeon finder group with a couple of AFK people is not worth it.
Just do the math, guys. You can either have a system where all it takes is one jerk player to ruin everybody else's game, or a system where it takes nearly all the party organizing and conspiring together against a single stranger. The first scenario is far more likely to happen, and the potential for toxic players to spread misery across a greater number of instances is many times higher. In Duty Finder, the amount of organization it takes for a troll to screw with people is zero -- and their success rate is 100%. Meanwhile, for a kick vote to go through in Duty Finder, a bunch of random strangers from different servers all have to agree on it. A lone troll has basically no power at all, and he knows if he acts up he could be removed. Is all of this not true?? I fail to see how anyone can argue with this.