The OP isn't wrong here. It's no fun fighting the Invisible Man. SE needs to come up with a solution. Honestly I think these two would make a great Lv.50 24-Man Guildhest.



The OP isn't wrong here. It's no fun fighting the Invisible Man. SE needs to come up with a solution. Honestly I think these two would make a great Lv.50 24-Man Guildhest.
Last edited by Dyvid; 09-23-2013 at 03:17 AM.


Why do people keep posting complex "solutions" to this when we all know that they need to just give those bosses rendering priority over other players and their pets?



What's the chances there engine isn't capable of doing this, lol.
But Agree that Boss > Party > Party Pets > other people would be the best solution. (it will still be a zerg at the end of the day though)
Last edited by Jinko; 09-23-2013 at 07:16 AM.

Because that's an obvious solution to the 500+ people attacking a single mob, STILL making it lag, and STILL making the servers crash.. right? Right?

While I haven't done these two fights yet, I've been really disappointed with large-scale FATEs thus far. Svara is the biggest FATE I've done to date, and that was always a mess. I can just imagine how bad these two are. I really hope SE has a solution coming down the pipeline on this soon because the experience is NOT working as intended.
I would think they would make it where monster models load FIRST, then other players. Quite honestly, the monsters have higher priority than random people/low levels. This would fix alot of problems with those fates.
Player



I wish this game had open world HNM ; ; I agree with OP though, these FATES need to be fixed >.<



This game does have phasing actually, when you do certain quests NPC and objects pop that others can't see, that is phasing, granted its very small scale but if the engine is capable it shouldn't be an issue.

There is a difference between client side phasing and multi dimensional phasing, what people want is multi dimensional, what we have seen so far, is client side.
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