

fyi, I'm not exactly upset. You're the one making a thread whining that the game needs to be changed for your convenience, into your terrible idea - an idea which is widely regarded as a complete failure in FFXI.



Not to mention the sheer number of people in one zone has been causing the servers to severely lag or crash as a result. Accessing Behemoth and Odin via guildhests gives people a reason to care about guildhests.I say have these battles as 24 man guildhest challenges and only allow a player to complete this challenge once a day/week.
This way it would work more like BCNM's from 11 than the Zerg nonsense we experience in this game.
These FATEs really don't work when you have 50-100 people all hitting on the same target.
Last edited by Duelle; 09-22-2013 at 08:02 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Yes it was mostly just semantics, but it would be incredibly odd design to have incomplete parties - in this case a party of 2.
As you mentioned, weekly 'raids/guildhests' on Behemoth/Odin would be good fun, and at least they would be done they way they were intended, unless of course they were intended to be zerged by players of all levels. :P
If my posts seem short or incoherent, I am probably editing the rest in.

The current design isn't good. The bosses turn invisible, one shot huge groups of players that can't see anything and rarely does anybody get gold ranking.
The OP's idea isn't perfect but it's a heck of a lot better than what it currently is.

I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
Last edited by MysteriousRonin; 03-29-2014 at 11:06 PM.
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin


I'm assuming you're making a joke at the fact the entire events right now are a explosion of colors with no visible enemy cause apparently Chocobo and Minions take priority over something killing you in terms of loading... But yah its Odin lol, says so in the shouts :P
Game really needs poppable NM's no one else can help you with or even heal you(/healaid off from ffxi + leve system from this game) as well as group leves for epic bosses that can be done once a week or every 3 days or something. Fates are garbage in their current state, Tequatl in GW2 is the only fate boss done right, and it took them over a year to create a single good one.I say have these battles as 24 man guildhest challenges and only allow a player to complete this challenge once a day/week.
This way it would work more like BCNM's from 11 than the Zerg nonsense we experience in this game.
These FATEs really don't work when you have 50-100 people all hitting on the same target.


What I want is for them to make a new zone in coerthas for behemoth (a small area maybe 1/10th the size of coerthas) and do the same thing in south shroud. Then you need to attune to the entrance to be able to go into the area and you have to be level 50 to attune to it. Then put an aetheryte in there you can bind to so you can port to it.
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