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  1. #11
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Venat View Post
    Weh weh weh my idea is amazing. So amazing, I won't read what you said, or consider the player cap in echoes made the content trash from the get go.
    fyi, I'm not exactly upset. You're the one making a thread whining that the game needs to be changed for your convenience, into your terrible idea - an idea which is widely regarded as a complete failure in FFXI.
    (2)

  2. #12
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by faris View Post
    Look at me! I'm so smart I can change peoples comments.
    Really?......
    (0)

  3. #13
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Venat View Post
    Really?......
    Yes, really.
    (3)

  4. #14
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinko View Post
    I say have these battles as 24 man guildhest challenges and only allow a player to complete this challenge once a day/week.

    This way it would work more like BCNM's from 11 than the Zerg nonsense we experience in this game.

    These FATEs really don't work when you have 50-100 people all hitting on the same target.
    Not to mention the sheer number of people in one zone has been causing the servers to severely lag or crash as a result. Accessing Behemoth and Odin via guildhests gives people a reason to care about guildhests.
    (1)
    Last edited by Duelle; 09-22-2013 at 08:02 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #15
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jinko View Post
    We are getting alliance parties in 2.1, which will be 24 man, but that still doesn't change your point about 50 people in an instance.
    Yes it was mostly just semantics, but it would be incredibly odd design to have incomplete parties - in this case a party of 2.

    As you mentioned, weekly 'raids/guildhests' on Behemoth/Odin would be good fun, and at least they would be done they way they were intended, unless of course they were intended to be zerged by players of all levels. :P
    (1)
    If my posts seem short or incoherent, I am probably editing the rest in.

  6. #16
    Player
    Valcutio's Avatar
    Join Date
    Aug 2013
    Location
    Center of the World!
    Posts
    225
    Character
    Valcutio Beoulve
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    The current design isn't good. The bosses turn invisible, one shot huge groups of players that can't see anything and rarely does anybody get gold ranking.

    The OP's idea isn't perfect but it's a heck of a lot better than what it currently is.
    (0)

  7. #17
    Player
    MysteriousRonin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    201
    Character
    Natsume Shinto
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
    (1)
    Last edited by MysteriousRonin; 03-29-2014 at 11:06 PM.

    A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin

  8. #18
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I'm assuming you're making a joke at the fact the entire events right now are a explosion of colors with no visible enemy cause apparently Chocobo and Minions take priority over something killing you in terms of loading... But yah its Odin lol, says so in the shouts :P
    (0)

  9. #19
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jinko View Post
    I say have these battles as 24 man guildhest challenges and only allow a player to complete this challenge once a day/week.

    This way it would work more like BCNM's from 11 than the Zerg nonsense we experience in this game.

    These FATEs really don't work when you have 50-100 people all hitting on the same target.
    Game really needs poppable NM's no one else can help you with or even heal you(/healaid off from ffxi + leve system from this game) as well as group leves for epic bosses that can be done once a week or every 3 days or something. Fates are garbage in their current state, Tequatl in GW2 is the only fate boss done right, and it took them over a year to create a single good one.
    (0)

  10. #20
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    What I want is for them to make a new zone in coerthas for behemoth (a small area maybe 1/10th the size of coerthas) and do the same thing in south shroud. Then you need to attune to the entrance to be able to go into the area and you have to be level 50 to attune to it. Then put an aetheryte in there you can bind to so you can port to it.
    (0)

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