Quote Originally Posted by Ramsey View Post
All healing gear has natural mind on it, thus an HQ piece of healing gear can never be slotted with mind. The raw value of a stat on a piece of HQ gear represents the cap for that stat on the piece of gear. This is almost always true with physical stats (MND,DEX,INT) and generally true with secondary stats (Det,Crit,Acc)

(Note: This is only true for combat gear, the opposite is true for Crafting & Gathering gear, the more of a stat something has, the more it can take.)

Alkalurops has natural MND,PIE,VIT and Spell Speed.
Ah, I see! Thanks for the information!
I have never done a high level crafted combat gear, and thought the same rules from crafting gear applied.