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  1. #32
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    wow is wow, no offense, but i havent played wow enough to know the upsides and downsides to thier systems, and i dont know how the skills and monsters are built to make those systems work. Whats good for wow, does not translate to whats good here, but one thing, i dont think every class in wow has a tp mechanic, i heard its based more on cooldowns, limiting skills based on tp means you have to be hitting the monsters. that right there is a huge difference.
    Warriors have rage (TP), Rogues have stamina, Druids have stamina, Hunters have energy, but yea all classes have some kind of a limitation besides just their cooldowns. (except for caster classes which rely solely on recast and cast times)

    It doesn't work much different to what FFXIV currently has.

    you are a tank, should you pay no cost for guarding? it reduces your damage greatly, and unlocks a whole skill set, should it require tp? that would mean you should have to hit the monster in order to guard.
    Let try thinking outside the box, maybe they plan to make shield skills random based on block percentages, just as it is calaculated in WoW/FF11/Aion and pretty much every other MMO out there, or maybe they will make it like pervious FF games work in that equipping a shield adds defense which is enough to mitagate the damage.

    That being said I do kind of like the shield mechanics in this game but the cost in stamina to do so is pretty annoying, I don't see why this can't be designed to work with just the recast timer.
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    Last edited by Jinko; 05-05-2011 at 01:16 PM.