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  1. #51
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    without stamina, the best answer is always spam.
    Behavior wouldn't be significantly different than it already is now - it would just be faster. Most people play now by using all their stamina in the beginning, then waiting until the minimum amount of stamina they need for their next move and immediately doing that move.

    The same sequence of battle actions would occur with or without the stamina bar getting in the way. You can't spam skills because eventually all your skills are on cooldown, or you run out of TP.

    Just keep the animation lock, and put a 1 second cooldown on normal attacks, and there you go. It'll be the same thing we have now, minus the frustration.
    (1)

  2. #52
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shampooo View Post
    sigh* sarcasm there lol....
    no kidding
    (0)

  3. #53
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Let's not because they are a more strategic and logical resource management system, unlike stamina.
    like i said, tp is rage/buildup system, it requires you to be attacking the mob, not all skills should work with that type of mechanic. stamina controls your total output over time, and allows you to choose when to use your abilities.
    you are a tank, should you pay no cost for guarding? it reduces your damage greatly, and unlocks a whole skill set, should it require tp? that would mean you should have to hit the monster in order to guard.
    what about if theres a monster you have to run from, instead of building up skill use while running you are wasting skill use, you are losing in attacks, AND in your total skill pool. manuevering in battle becomes a waste of time.

    Stamina is a tactical use, its a system that lets you adapt to the fight, without screwing you by making it so you are wasting action time.
    (0)

  4. #54
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Behavior wouldn't be significantly different than it already is now - it would just be faster. Most people play now by using all their stamina in the beginning, then waiting until the minimum amount of stamina they need for their next move and immediately doing that move.

    The same sequence of battle actions would occur with or without the stamina bar getting in the way. You can't spam skills because eventually all your skills are on cooldown, or you run out of TP.

    Just keep the animation lock, and put a 1 second cooldown on normal attacks, and there you go. It'll be the same thing we have now, minus the frustration.
    most people dont play the game right, most people take backflips to the head, and tail chases to the face. there is no advantage to doing so. And when you add more party vs party play, movement is going to be an even bigger issue.

    think about this, one issue with dps and endgame bosses with aoes, is they always suffer a huge loss in there damage because if they are not auto attacking and using WS they are wasting thier damage, at the same time, they arent built like a tank, to take insane damage head on, this means that they basically have no value.
    With stamina, they can run to avoid aoe, WITHOUT dropping thier dps, they have changed when they attack, but not how much they have attacked.

    right now stamina is an overall skill use pool, recast creates rotations, you should always use the good skill when its time is up, every second you are not using it, you are wasting its potential

    not to mention, most of the basic attacks, that have different value and different skills.
    pummel uses more stamina but generates more tp
    flurry uses more stamina to attack 3 times in succession
    pierce uses more stamina, but can hit multiple mobs.
    these attacks would make no sense being tp, or timer based.


    mostly its the positioning, and being able to control when you deliver your damage though, that you give up. which for some classes is very important.



    just think about it, you are breaking its value down to the number of actions you can do being the same, so its a waste, you are negating any real value to choosing when to do an action/be active, thus your implying combat wont be that reactive.
    to me reactive combat is an improvement, stamina helps reactive combat. removing stamina makes combat less about reacting, and more about coming up with a sequence of skills to repeat as fast as possible, and promotes tank and spank mechanics.
    (0)
    Last edited by Physic; 05-05-2011 at 01:18 PM.

  5. #55
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    wow is wow, no offense, but i havent played wow enough to know the upsides and downsides to thier systems, and i dont know how the skills and monsters are built to make those systems work. Whats good for wow, does not translate to whats good here, but one thing, i dont think every class in wow has a tp mechanic, i heard its based more on cooldowns, limiting skills based on tp means you have to be hitting the monsters. that right there is a huge difference.
    Warriors have rage (TP), Rogues have stamina, Druids have stamina, Hunters have energy, but yea all classes have some kind of a limitation besides just their cooldowns. (except for caster classes which rely solely on recast and cast times)

    It doesn't work much different to what FFXIV currently has.

    you are a tank, should you pay no cost for guarding? it reduces your damage greatly, and unlocks a whole skill set, should it require tp? that would mean you should have to hit the monster in order to guard.
    Let try thinking outside the box, maybe they plan to make shield skills random based on block percentages, just as it is calaculated in WoW/FF11/Aion and pretty much every other MMO out there, or maybe they will make it like pervious FF games work in that equipping a shield adds defense which is enough to mitagate the damage.

    That being said I do kind of like the shield mechanics in this game but the cost in stamina to do so is pretty annoying, I don't see why this can't be designed to work with just the recast timer.
    (0)
    Last edited by Jinko; 05-05-2011 at 01:16 PM.

  6. #56
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    So, um. Yeah. Reread my post. And um, I read your post wrong. So um, yep.

    Cookies anyone?
    (0)
    Last edited by DoctorMog; 05-05-2011 at 01:36 PM.

  7. #57
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    So, um. Yeah. Reread my post. And um, I read your post wrong. So um, yep.

    Cookies anyone?
    Cookies taste yummy.
    (0)

  8. #58
    Player

    Join Date
    Mar 2011
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    Uldah
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    994
    i too hate the stamina system, it makes battling too slow and boring in my opinion.

    and not every class in wow has a battle limiting system.
    Paladin tanks do not have any such system at all in world of warcraft.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #59
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Warriors have rage (TP), Rogues have stamina, Druids have stamina, Hunters have energy, but yea all classes have some kind of a limitation besides just their cooldowns. (except for caster classes which rely solely on recast and cast times)

    It doesn't work much different to what FFXIV currently has.





    Let try thinking outside the box, maybe they plan to make shield skills random based on block percentages, just as it is calaculated in WoW/FF11/Aion and pretty much every other MMO out there, or maybe they will make it like pervious FF games work in that equipping a shield adds defense which is enough to mitagate the damage.

    That being said I do kind of like the shield mechanics in this game but the cost in stamina to do so is pretty annoying, I don't see why this can't be designed to work with just the recast timer.
    because if it was just recast, when would guarding not be a good idea? as it is, you pay for guarding in actions allowable in a time frame, also the manually guarding is great.
    (0)

  10. #60
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Dreadnought View Post
    i too hate the stamina system, it makes battling too slow and boring in my opinion.

    and not every class in wow has a battle limiting system.
    Paladin tanks do not have any such system at all in world of warcraft.

    battling feels boring in my op, because of visual cues, and lack of challenging opponents, is SF slow, because people dont attack all the time? nope, they can control their output and strike when its to an advantage.

    Its like what would streetfighter be like, if all the same things were in place, but all the attacks looked the same, and none of your opponents blocked, and most didnt move, and you were only allowed to fight them with them at a 50% hp and damage reduction, yeah it would probably be pretty boring. but thats not because of the actual mechanics, thats the execution, and the enemy difficulty.
    (0)

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