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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    without stamina, the best answer is always spam.
    Behavior wouldn't be significantly different than it already is now - it would just be faster. Most people play now by using all their stamina in the beginning, then waiting until the minimum amount of stamina they need for their next move and immediately doing that move.

    The same sequence of battle actions would occur with or without the stamina bar getting in the way. You can't spam skills because eventually all your skills are on cooldown, or you run out of TP.

    Just keep the animation lock, and put a 1 second cooldown on normal attacks, and there you go. It'll be the same thing we have now, minus the frustration.
    (1)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Behavior wouldn't be significantly different than it already is now - it would just be faster. Most people play now by using all their stamina in the beginning, then waiting until the minimum amount of stamina they need for their next move and immediately doing that move.

    The same sequence of battle actions would occur with or without the stamina bar getting in the way. You can't spam skills because eventually all your skills are on cooldown, or you run out of TP.

    Just keep the animation lock, and put a 1 second cooldown on normal attacks, and there you go. It'll be the same thing we have now, minus the frustration.
    most people dont play the game right, most people take backflips to the head, and tail chases to the face. there is no advantage to doing so. And when you add more party vs party play, movement is going to be an even bigger issue.

    think about this, one issue with dps and endgame bosses with aoes, is they always suffer a huge loss in there damage because if they are not auto attacking and using WS they are wasting thier damage, at the same time, they arent built like a tank, to take insane damage head on, this means that they basically have no value.
    With stamina, they can run to avoid aoe, WITHOUT dropping thier dps, they have changed when they attack, but not how much they have attacked.

    right now stamina is an overall skill use pool, recast creates rotations, you should always use the good skill when its time is up, every second you are not using it, you are wasting its potential

    not to mention, most of the basic attacks, that have different value and different skills.
    pummel uses more stamina but generates more tp
    flurry uses more stamina to attack 3 times in succession
    pierce uses more stamina, but can hit multiple mobs.
    these attacks would make no sense being tp, or timer based.


    mostly its the positioning, and being able to control when you deliver your damage though, that you give up. which for some classes is very important.



    just think about it, you are breaking its value down to the number of actions you can do being the same, so its a waste, you are negating any real value to choosing when to do an action/be active, thus your implying combat wont be that reactive.
    to me reactive combat is an improvement, stamina helps reactive combat. removing stamina makes combat less about reacting, and more about coming up with a sequence of skills to repeat as fast as possible, and promotes tank and spank mechanics.
    (0)
    Last edited by Physic; 05-05-2011 at 01:18 PM.