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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Eh, stamina is a rather crappy mechanic - it just makes you wait to do stuff you were gonna do anyway. We already have cooldown timers to prevent skill spamming. I'd still shoot out skull sunders, trammels, heavy trammels, and shriekers at the same rate with or without stamina bars, but it does get in the way of me wanting to use provoke, comrade in arms, and other skills when I want to.

    Some of those problems, however, are more related to the stamina cost of some skills rather than the presence of the stamina bar itself. Stamina costs on certain skills like disorient, provoke, ambidexterity, Deflection, and others are just stupid.

    It's a resource management system that does more to get in the way and inconvenience you, rather than actually make you think. Plus, I wonder if all those stamina checks doesn't add up to more lag...?

    To think about how the removal of stamina would affect players, just think about how Speed Surge 2 affects the playstyle of lancers, and if everyone was able to use it. Wouldn't make much of a difference, if you ask me. Battle would probably be more fun.

    Anyway, I'd be fine if they just removed the stamina bar altogether and leave the cooldowns as it is.

    Alternatively, I'd be fine if they halved the stamina cost for all skills from what they currently are.

    If it's true that the stamina calculations contribute to lag and unresponsiveness, then just get rid of it.
    without stamina, the best answer is always spam. any second you are not doing an action, is a waste of power. dodging aoe is only worth it rarely, waiting for a counter hit is dropping your dps, heck ill just say its dropping your aps because you could have been doing something other than waiting/moving/preparing

    edit, it doesnt make people think because they dont want to think. Most people just spam, but that is not the most effective combat by far, you re going to take more damage, and probably do the same damage or less.
    (1)
    Last edited by Physic; 05-05-2011 at 12:28 PM.

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    without stamina, the best answer is always spam.
    Your forgeting they are adding auto attack, so you can no longer spam, you can only spam skills based on the TP you acquire from your auto-attack, so one is restricted by the other, add recast timers and you have yourself another stop sign to over come.

    FWIW currently as a CON I can cast, cast and cast and not run out of stamina, its only when i use Spirit Dart that i will run out, the reason being is that my casting is held in check by recast timers, as it should be. (where as my spirit dart is not)

    Which proves its not really needed, example:- I can't spam second wind not because it uses TP but because the recast timer is crazy long. (nevermind that the stamina cost is ridiculous)
    (0)
    Last edited by Jinko; 05-05-2011 at 12:34 PM.

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Your forgeting they are adding auto attack, so you can no longer spam, you can only spam skills based on the TP you acquire from your auto-attack, so one is restricted by the other, add recast timers and you have yourself another stop sign to over come.

    FWIW currently as a CON I can cast, cast and cast and not run out of stamina, its only when i use Spirit Dart that i will run out, the reason being is that my casting is held in check by recast timers, as it should be.
    and yeah thats one of the reasons autoattack based systems worry me, because if your skill use is based on tp, it means you always need to be hitting the mob, or your losing power. not just in dps, but in your available skill use, it also means you cant use skills until you build up a pool. and it will make it so no one ever wants to fight a monster that requires movement.

    honestly its probably not going to be a better system, if auto attack is a required function, it will at best be different but since so many of this games tools were designed with stamina in mind, it is hard to see how it can work, and not seem bad. moving around to pierce is a waste, repositioning on lancer is a waste, waiting to counter is waste, bind/sleep and build up huge attacks is a waste. oh my the potential we lose, its kind of sad
    (1)

  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    without stamina, the best answer is always spam.
    Behavior wouldn't be significantly different than it already is now - it would just be faster. Most people play now by using all their stamina in the beginning, then waiting until the minimum amount of stamina they need for their next move and immediately doing that move.

    The same sequence of battle actions would occur with or without the stamina bar getting in the way. You can't spam skills because eventually all your skills are on cooldown, or you run out of TP.

    Just keep the animation lock, and put a 1 second cooldown on normal attacks, and there you go. It'll be the same thing we have now, minus the frustration.
    (1)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Behavior wouldn't be significantly different than it already is now - it would just be faster. Most people play now by using all their stamina in the beginning, then waiting until the minimum amount of stamina they need for their next move and immediately doing that move.

    The same sequence of battle actions would occur with or without the stamina bar getting in the way. You can't spam skills because eventually all your skills are on cooldown, or you run out of TP.

    Just keep the animation lock, and put a 1 second cooldown on normal attacks, and there you go. It'll be the same thing we have now, minus the frustration.
    most people dont play the game right, most people take backflips to the head, and tail chases to the face. there is no advantage to doing so. And when you add more party vs party play, movement is going to be an even bigger issue.

    think about this, one issue with dps and endgame bosses with aoes, is they always suffer a huge loss in there damage because if they are not auto attacking and using WS they are wasting thier damage, at the same time, they arent built like a tank, to take insane damage head on, this means that they basically have no value.
    With stamina, they can run to avoid aoe, WITHOUT dropping thier dps, they have changed when they attack, but not how much they have attacked.

    right now stamina is an overall skill use pool, recast creates rotations, you should always use the good skill when its time is up, every second you are not using it, you are wasting its potential

    not to mention, most of the basic attacks, that have different value and different skills.
    pummel uses more stamina but generates more tp
    flurry uses more stamina to attack 3 times in succession
    pierce uses more stamina, but can hit multiple mobs.
    these attacks would make no sense being tp, or timer based.


    mostly its the positioning, and being able to control when you deliver your damage though, that you give up. which for some classes is very important.



    just think about it, you are breaking its value down to the number of actions you can do being the same, so its a waste, you are negating any real value to choosing when to do an action/be active, thus your implying combat wont be that reactive.
    to me reactive combat is an improvement, stamina helps reactive combat. removing stamina makes combat less about reacting, and more about coming up with a sequence of skills to repeat as fast as possible, and promotes tank and spank mechanics.
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    Last edited by Physic; 05-05-2011 at 01:18 PM.