Quote Originally Posted by SydeBeheln View Post
This was something I thought about when they announced they were putting auto-battle in. However, when you look at this equation you will see something extremely unneeded.

Stamina = time - Stamina was designed to limit the actions of players, this falls under the same category as "cool-down timers"
If we look at ffxiv's current system, we have cool-down timers, and stamina involved at the same time.
This is a double whammy of limits, and only makes since, because players had the ability to affect how much stamina they generate over time.

Now if we apply Auto-battle, we have to loose one of these limits, mainly because we can no longer affect our stamina over time variable.
My honest opinion would be to loose the over used "cool-down timers".
Put everything into stamina, mainly because it's new, and original in comparison to other mmo's.

stamina is not like cool down timers, cool down is one skill, cool down timers creates a system of use best attack or skill as often as possible, and mix in others, or rotations.
the best thing to do in a cooldown system is to always be doing something in rotation of most effective to least, and creating a loop.
in a stamina system the best thing to do is whatever you need to do in that moment, you can stack attacks, or wait, and suffer no loss in actions over time. in recast every second you do nothing, you waste actions, basically it makes reacting to the enemy, a bad thing, a better thing is to decide your rotation of skills best able to beat the enemy and do that forever till it dies, anytime you are out of range, or not doing an action, you are losing, so reacting to the enemy is a waste of time, whether it be chasing a moving enemy, repositioning for an advanatage, waiting for a skill, or waiting for a player to do something

the more i talk about it, the more it makes sense.