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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DoctorMog View Post
    If you take away stamina and add a recast time, isn't that EXACTLY the same system as we have currently?

    Think about it.

    No, really, think about it.
    Thinks about it ...

    Thinks some more...

    ... hmm is this a trick question ..

    Oh wait I know, we already have recast timers.

    Do I win anything ?

    Quote Originally Posted by Shiyo
    Jinko, why exactly do you want to remove stamina? It adds another layer of skill and strategy. It adds another layer of things to pay attention to, how exactly is this bad? It's not, at all. You say "Why do mages have to manage stamina and mp, why do melee have to manage TP and stamina. Well, maybe because it makes the game/combat system a lot more interesting?
    Let's not dumb down the game anymore please.
    Ok I'll half bite.

    First explain to me how not having stamina in FF11 made that game dumbed down.

    Quote Originally Posted by SydeBeheln
    Actually i think stamina is just the manual mechanic version of our Auto-Attack feature we have in ffxi. Since the game was designed to be manual input oriented, you have to have some kind of limit to your actions.
    You are correct, but thing is we know that auto-attack is coming back so does it not make the purpose of stamina useless if we can no longer spam basic attacks ?

    Quote Originally Posted by Adol
    I'm not entirely sure I understand what it is you're saying there (it wasn't very good english, sorry).
    Indeed, thats why I edited it, although all you had to do was remove the word "your" and it would make perfect sense.

    Quote Originally Posted by Adol
    If the devs rework the current battle system in to something more intuitive and dynamic than the current one then that's great.
    Didn't Yoshi-p suggest just that in his last 2 letters ?

    Quote Originally Posted by Adol
    In the future please try and pick your tone of typing better.
    Yes Mom !
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    Last edited by Jinko; 05-05-2011 at 11:43 AM.

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Yeah, but if you take away stamina, recast timers go through the roof to re balance the system.

    Andd..... We wind up with every other MMO in the world.

    Fine with me if thats the goal I guess.

    Stamina allows for shorter cooldowns on abilities because you must choose between them by using your "stamina"

    The alternative is that there is no "stamina" and you can use anything you want instantly, BUT the cooldowns are doubled because they can be used back to back to back to back... And the strategy goes out the door because the only "strat" becomes "waiting till X is off cooldown and then use it instantly"
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    Last edited by DoctorMog; 05-05-2011 at 11:40 AM.

  3. #3
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Jinko View Post
    Thinks about it ...

    Thinks some more...

    ... hmm is this a trick question ..

    Oh wait I know, we already have recast timers.

    Do I win anything ?



    Ok I'll half bite.

    First explain to me how not having stamina in FF11 made that game dumbed down.



    You are correct, but thing is we know that auto-attack is coming back so does it not make the purpose of stamina useless if we can no longer spam basic attacks ?
    Yea, this was said assuming we kept the stamina, or the original system. An auto battle feature is in the works, so stamina no longer has any meaning now. It's like stacking 2 different systems on top of each-other. I don't have any problem with stamina, and frankly I like the manual input in xiv, it felt new. But, if we have auto-battle, stamina can't work with it, unless they create some extremely abstract method of using it, and I don't really see that happening.
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