Wonderful thank you for the link. Glad to see I wasn't the only one, and even more excited to hear the developers have taken notice and plan to release an update.a rep has already posted on this matter see link below
http://forum.square-enix.com/ffxiv/t...ght=skill+sets
^ .^)/ cheers
No, they are not. Atm i have 4 macro's per job to change gear and the 2, not even 3, main hotbars. This is subpar. Now if the macro would be 60 lines and were instant so you can have 1 per job then maybe they would be worth it.
Saved hotbar and gearsets pls. Let us save our macro's for other things.
Changing to a completely different class should incorporate all of the following:
1. Switch my class to desired class.
2. Switch my equipment loadout for the new class.
3. Switch my abilities/spell loadout for the new class.
4. Reorganize my widgets if I use a different setup on the new class.
5. Take 3 seconds.
^ Do it right or don't do it at all.
I think changing widgets is a bit too much, There is no need to do that as widgets has nothing to do with a class and that information should be stored elsewhere in the database.
Although changing equipment would be good, its not nesassary, as you may not have all gear on you all the time when changing class, gear change can be done in a macro imo
; - ; I would say I want to be able to save point allotment too, but I don't know if those will still be there by the time a patch to save this information on a class to class basis would be released.
I spent the better part of an hour today making macros to switch between my most used classes.. to change action bars, equipment, etc. When I finally went to test them, I was devastated that there seems to be a /wait 1 in between each and every command. I agree with the above comment about being able to change my abilities more quickly manually, especially since I've become accustomed to doing it that way already before I tried macros.
Having saved action bars would be excellent. I know it may not belong here but being able to remove or at least more easily move/manipulate the "basic ability" of each weapon would be great. It's really a task getting it out of the way sometimes.
I approve of the idea, but lets use the search functions, and try to keep these discussions in one thread per topic
Specifically the Dev Tracker that states this function is on it's way.
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