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  1. #1
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    May 2011
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    Armoury System - a change for practical diversity.

    [dev1032]
    I think they can keep the current system with some modifications.

    Aside from class balancing, I think all classes could have their base job effectiveness reduced by 50% or so. The higher percentage of DoW or DoM skills you have equipped will increase your class affinity with the desired specialization.

    This could even be broken up further. For example:

    -ConjurerRobert likes to heal his friends. Of all his equipped skills, 70% of them are healing and defensive. This increases his innate healing ability by a large percent. ConjurerRobert is now WhiteMageBob. Yay!

    -ConjurerHoward enjoys long walks on the beach and big flashy spells that tend to cook his enemies from the inside out. Naturally, he equips 90% offensive spells. Specializing in offensive spells increases his M. Acc, and M. Atk. BlackMageHowie is born.

    Anyhow, the same could be done for skills that have an emphasis on attack, accuracy, defense, evasion, and whatever else people would find desirable or easy to implement. In this way people could equip their real job's skill for a more specialized, party build; or they could do the hybrid thing for soloing.

    In most games, there's a trade off. Generally classes that do a lot of damage have less utility and vice versa. Personally, I think cross-classing abilities is too effective in its current state.
    (6)
    Last edited by hotah; 05-11-2011 at 02:39 AM. Reason: dev tag

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by hotah View Post
    I think they can keep the current system with some modifications.

    Aside from class balancing, I think all classes could have their base job effectiveness reduced by 50% or so. The higher percentage of DoW or DoM skills you have equipped will increase your class affinity with the desired specialization.

    This could even be broken up further. For example:

    -ConjurerRobert likes to heal his friends. Of all his equipped skills, 70% of them are healing and defensive. This increases his innate healing ability by a large percent. ConjurerRobert is now WhiteMageBob. Yay!

    -ConjurerHoward enjoys long walks on the beach and big flashy spells that tend to cook his enemies from the inside out. Naturally, he equips 90% offensive spells. Specializing in offensive spells increases his M. Acc, and M. Atk. BlackMageHowie is born.

    Anyhow, the same could be done for skills that have an emphasis on attack, accuracy, defense, evasion, and whatever else people would find desirable or easy to implement. In this way people could equip their real job's skill for a more specialized, party build; or they could do the hybrid thing for soloing.

    In most games, there's a trade off. Generally classes that do a lot of damage have less utility and vice versa. Personally, I think cross-classing abilities is too effective in its current state.
    they already have things in place to take away from using other class abilities. for example a double cool down time for dow using dom spells. the ability to not use an aoe as a dow class. lowered effectiveness by using weaponskill abilities as a dom by doing less damage.
    (1)


    http://crystalknights.guildwork.com/

  3. #3
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    Quote Originally Posted by darkstarpoet1 View Post
    they already have things in place to take away from using other class abilities. for example a double cool down time for dow using dom spells. the ability to not use an aoe as a dow class. lowered effectiveness by using weaponskill abilities as a dom by doing less damage.
    And I'm aware of that, as I play the game too. I still think their current system doesn't do enough to show a clear consequence to cross classing.
    (2)

  4. #4
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    May 2011
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    I also thought a way to implement this would be adding a secondary bonus to equipping skills. If a skill is based on ACC, it'll grant ACC. If it more attack based it will provide ATK bonus.

    Hawk's Eye: Your eyes gain hawk-like precision, increasing the accuracy of your next attack.
    Latent effect- Archer: +10 ACC

    Maybe allow a different class to gain half the effect for equipping cross-class skills.
    (0)

  5. #5
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    Quote Originally Posted by hotah View Post
    And I'm aware of that, as I play the game too. I still think their current system doesn't do enough to show a clear consequence to cross classing.
    why should it the point of the current system is to allow class customizatoion via cross class skills. And it is pretty fun to do so. I play several classes using cross class skills like using hand to hand weapons and using red lotus blade and fire magic. I tend to kill things pretty quickly and it isn't to boring either.
    (0)

  6. #6
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    May 2011
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    Guess thats just a difference of opinion. Seems to me alot of people are playing the same class. Wasn't that part of a poll?

    "For Question 1, we decided to list up several points of concern the dev team and I had, and allow you to select multiple responses. It looks like the end result is that you feel all of them are significant issues. We'll do our best to address them all. In particular, the lack of class uniqueness seems to be prevalent in all regions."
    (0)

  7. #7
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by hotah View Post
    I also thought a way to implement this would be adding a secondary bonus to equipping skills. If a skill is based on ACC, it'll grant ACC. If it more attack based it will provide ATK bonus.

    Hawk's Eye: Your eyes gain hawk-like precision, increasing the accuracy of your next attack.
    Latent effect- Archer: +10 ACC

    Maybe allow a different class to gain half the effect for equipping cross-class skills.
    Like I said in the other thread really like this idea. Not sure on the secondary bonus though as that could really hamper your character. Stats are best left to gear I think (when stats work).
    (0)

  8. #8
    Player
    Rau's Avatar
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    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    why should it the point of the current system is to allow class customizatoion via cross class skills. And it is pretty fun to do so. I play several classes using cross class skills like using hand to hand weapons and using red lotus blade and fire magic. I tend to kill things pretty quickly and it isn't to boring either.
    You've played the game for how long? An hour?
    the entire game doesnt play like 1-20 does

    trying to switch between a nuking build and healing build on a mage is a chore at R50
    (0)
    Last edited by Rau; 05-06-2011 at 11:00 AM.

  9. #9
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    None of the 2 classes really play alike if you actually group up and get away from leves honestly.

    Glad Tanks (strongest tank, worst dmg)
    Mar (sorta the middle ground tank and semi decent dmg)
    Pug is about evasion tanking and counter attacks
    Lancer is one of the most useful classes with a haste ability, evasion down ability, and multiple increase tp gain abilities.
    archer is a range dd power house with crazy tp generating abilities (multishot and trifunicate)

    Thurm has the strongest dots and debuffs. {easily the best soloing class in the game bar none}
    Conj has the main cure spells and strongest nukes.

    The only thing that plays the same on them is if you zerg crap down in behest, or you solo (since you are always a dd in that case) or you do leves all the time they are all zergs.

    Honestly I feel the classes are what you make of them, I have leveled all classes above 30 now and not 1 of them plays the same at all. Unless you count dmging the mob as being the same.

    People need to remember characters are blank canvases. the classes are the paints. You have to make something. Using only 1 color makes a boring painting... which I feel is half the people's complaints with my class is boring. They never made a job out of it.

    For those from XI. Make a ranger from your archer, make a pld from your glad, make a blm, make a whm, make a tanking pug, make a dd pug, make a tanking mar, make a dd mar, and the list goes on. Watch any big shell fight a endgame mob and see what they are all doing, you will see then that things are very different in the end.
    (4)

  10. #10
    Quote Originally Posted by Rau View Post
    You've played the game for how long? An hour?
    the entire game doesnt play like 1-20 does

    trying to switch between a nuking build and healing build on a mage is a chore at R50
    I'm 99% sure her signature is a fake... since if you search Lodestone her character name doesn't even exist... so no... she doesn't understand that....
    (0)

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