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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    I saw the title of your thread and didn't even have to read it. answer is YES!
    (1)

  2. #22
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I Think that we neednt methods to gain or recover anima, what we need is the chocobos/airship, and then you wont use anima for everything or for teleporting a camp when you are around in the same region. IF anima isnt that limited chocobs/airship wont make any sense.
    (1)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Khazar View Post
    I Think that we neednt methods to gain or recover anima, what we need is the chocobos/airship, and then you wont use anima for everything or for teleporting a camp when you are around in the same region. IF anima isnt that limited chocobs/airship wont make any sense.
    Agreed. And I'm looking forward to see how they will design future zones with regards to the distribution of aetherites, chocobo stands and airship ports.

    Right now the zones are designed around aetherite and efficient teleportation, this might change in future development/expansions.
    (0)

  4. #24
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    We already have a quest to replenish anima. It's really easy to do:
    You wait for 4 hours -> +1 anima

    And you don't even have to talk to an NPC or ring bells!
    (1)

  5. #25
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    i would like to have anima and teleport removed completely. This feature spoiled the game for me.
    Walking is so slow and so damn boring, once you start teleporting you don't want anything else.

    I would rather like to have the airships and chocobos ASAP
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  6. #26
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I also suggest we cut off our characters legs, because walking is apparantly Taboo in this game and anything involving it should be replaced with teleportation.
    (2)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Randis View Post
    i would like to have anima and teleport removed completely. This feature spoiled the game for me.
    Walking is so slow and so damn boring, once you start teleporting you don't want anything else.

    I would rather like to have the airships and chocobos ASAP
    Yes I agree (not that it should be removed, but that it spoils the game right now), and that's why I think that you should have to earn your right to teleport (by doing quests) instead of just having it handed to you by waiting.

    Chocobos and airships will improve travel efficiency without teleport, but I still think teleporting is important to keep in game, maybe not at the level it is now, and maybe not freely like it is now. Also it could take you to a limited number of places in future zones as opposed to the aetherites positioned at every 2 minutes of walk in current zones.
    (0)
    Last edited by northernsky; 05-07-2011 at 12:13 AM.

  8. #28
    Player
    AquaRyu's Avatar
    Join Date
    Mar 2011
    Posts
    1,270
    Character
    Aqua Ryu
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Nice thread

    The teleports stones from FFXII could be something realy interessant for FFXIV.
    Disciples of the land could gather new material.
    Disciples of the hand could synthesis & sell teleports stones, with new receipes.
    This would add a new money sink to the gils flow, that I love =)

    I like the idea of repeatables quests that give anima too.

    Didn't see there was 3 pages already.

    I suggest cut off some tongues, because speaking of our cool way to play is apparently taboo. Every people that doesn't want walking 2 hours per day is calling a noob, or two years old
    (1)
    Last edited by AquaRyu; 05-07-2011 at 01:15 AM.

  9. #29
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by northernsky View Post
    Regardless there will always be a need for teleportation, maybe less than now I agree.

    My point was not exclusively that anima are insufficient so we need other options to replenish them. It was also that I thought that it could be a good idea to implement content around the ability to teleport since it is a core aspect of gameplay.
    Well, i was just stating the replies i got in my thread. Its a given that i made the same topic, that I agree with you 100%
    (0)

  10. #30
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    377
    Quote Originally Posted by AquaRyu View Post
    Nice thread

    The teleports stones from FFXII could be something realy interessant for FFXIV.
    Disciples of the land could gather new material.
    Disciples of the hand could synthesis & sell teleports stones, with new receipes.
    This would add a new money sink to the gils flow, that I love =)

    I like the idea of repeatables quests that give anima too.
    I like this idea a lot.

    It links every group of players (gatherers, crafters, fighters), which is what I meant in the OP when I said it could represent a rallying content. Also, it creates a disposable and highly used resource with a rapid turnover (= gils sink), and most importantly, you have to earn them.

    The only thing is that there would need to be a limit to how much you can use these stones as the objective here would not be to increase teleport capacity, but rather to add content around it. Maybe you could quest items (repeatable quest with a given cooldown) that need to be used in conjunction with crafted teleport stones...

    edit: or you quest animas, which need teleport stones (bought from crafters) to be used, as suggested in your post
    (0)
    Last edited by northernsky; 05-07-2011 at 05:03 AM.

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