OK this is not to start an arguement over PLD being better than WAR, or WAR being useless (cause they are not.) This is just my thoughts after looking at skills and imagining boss mechanics.

In reference to boss or add tanking I imagine a boss having powerful one-shots that are time delayed to give the healers time to catch up, and a bunch of little adds spawning at random intervals that need to be picked up and burned down.

This setup hasn't really happened yet in game as bosses have been hitting moderately and rapidly in addition to big unavoidables, and the only adds are single target "lieutenants"

Ignoring the AOE threat issue, PLD skills seem better suited to add tanking and WAR seem better for Boss tanking.

WAR have Higher HP to soak those bigger hits and a burst self heal to lessen the strain on the healers, hopefully with enough time between big hits to get back up on wrath stacks.

PLD have an omni-directional Enmity builder that includes a debuff that lessens the chance to be hit (Flash/Blind) as well as defensive CDs so all those adds beating on him dont drop his health immediately if they dont die for 15-30 seconds(decently hard hitting adds with moderate HP would decimate a WAR)

Yes WAR have better threat building skills for groups but thats all.

Not saying each class actually is better in one role or another, just that in the above situation PLD would be better than WAR ignoring PLD aoe threat issues.

Toughts?