Hello, I have some "problems" with the way how crafting works.

Aktive skills (AS): Basic Synthesis, Basis Touch and their higher versions
Passive skills (PS): All other commands except those above

1. Every PS burns up one chance of another already activated PS (eg: Great Stride uses one of the five chances from Steady Hands).

2. Every PS can change the condition

Those two points make it quite expensive (CP) to use several PS at once and we can't use their full potential. So for me some skills are quite useless (especially Observe). Let's say we use Great Stride and now want to wait for a "Good" condition. We use Observe. If we are unlucky, condition doesn't change, all Three chances of Great Stride are burned and we lost many CP. The other way round doesn't even work, since Great Stride would change the "Good" condition that we maybe got by using Observe.

I hope i could state the art of my problems exactly enough and maybe there are others who feel the same.