He's telling us, politely: L2P Noobs, we pwnz U! :P
I would generally agree with him based on my read, and only read, of the complaints, the class, and the posts by those NOT having problems. I note that the people with problems and the ones without seem to be looking at the class and its meta in near opposite ways.
The folks with issues are trying to recreate a mitigation tank on a class with... no defensive ability...
The folks without trouble are trying to recreate the meta that eventually evolved for the City of Heroes "Brute" class...
The Brute was a class with the threat gen abilities of the 'tanker', but the armor abilities of a trash mob... By the end of City of Hero's life-cycle, it was the go-to tank option in the places I frequented. But for the first few years, it was considered a useless class. The devs there never changed it - somebody who figured it out just finally got his memo listened to by the other players. The Brute was the proto-WoW DK, and proto-WoW Monk. It stayed up despite taking hits that should have killed it, by using very active play of a series of gimmicks and by being played by players who glued their eyes open so they didn't ever blink and wipe...

You played like a madman, insane, and you won. One second of caution, and you faceplanted.
Here's Yoshi's fuller quote:
y; Earlier today, I was told by a player that Warriors are weaker than Paladins
y; They are harder to play
f; It’s more technical
y; You need to bring in a lot of the the additional (skills?) to get it fully out
y; But really, in development team, warrior are really strong, and it’s more stable
y; So right now it looks like Paladins can hold the enmity and tank, however
y; honestly Warriors are really strong.
y;
Players haven’t researched enough so I would like players who are up for a challenge to stand up and play.
y; We the development team really recommend Warriors
http://gamerescape.com/2013/09/20/tg...h-translation/