Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 120
  1. #51
    Player
    Ondesvin's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Onde Svin
    World
    Goblin
    Main Class
    Marauder Lv 50
    my god man stop these noob guides for warriors you make it worse the more you talk. dont use dont use Macro learn to weave in a cd when you need in your combo chains, this makes you play like a mouse clicker... god man no wonder we get so many new warrior noob tanks out there that loose agro and on top of not knowing what happens when the healer cant keep up with the damage they take...
    (4)

  2. #52
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Uh no, Odesvin,

    Macro's are great. And stop trolling WAR threads and make your own since you're so smarter than the rest of us.
    (4)

  3. #53
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Maelwys View Post
    It does seem to work in the field (once foes die you can mark other foes again) just not in dungeons.
    Hmm, a very interesting development. I'll do a bit of further research and see what I can find out.
    (0)

  4. #54
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ondesvin View Post
    my god man stop these noob guides for warriors you make it worse the more you talk. dont use dont use Macro learn to weave in a cd when you need in your combo chains, this makes you play like a mouse clicker...
    English may not be your native language but the fact my macros don't feature /wait commands demonstrates my understanding that spamming macro buttons are faster than predetermined timers regardless of how much tweaking you implement- what's hilarious is the fact I test everything with both a mouse/keyboard and a PS3 controller in my computer and shift/ctrl/alt modifiers for my 4 buttons, but I guess the number of macros I posted hasn't eluded to this either oh master warrior.

    So tell you what chief, there's already a 2.0 to my guide floating around so why not make a 3.0 and tell us how it's done? Oh better yet, since you got the understanding my data or macros are incorrect why not post some stats and help correct them if they're so awful?
    (2)

  5. #55
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50

    A Note on the Boss AOE macro

    A couple of guys have mentioned that the macro glitches after it's first use so they can't use it as an AOE macro, and again why I don't have a regular AOE macro. The reasons are two fold:

    First- the Boss AOE macro was intended for clutch AOE fights like Garuda where she spawns a ton of plumes that offer a 5 second window for grouped AOE damage before taking off. If you time it right you will get off the steel cyclone and an overpower before they all split up. The flash is a fail-safe for when you use it in any other situation. The final Marlboro boss in Aurum Vale does a similar add spawn where the macro comes into play that can prevent a pug group from wiping and maximizing your DPS during the fight.
    (0)
    Last edited by Exrage; 10-02-2013 at 05:53 AM. Reason: Forgot the marlboro fight

  6. #56
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Second- AOE macro would be pointless as you want to flash when MP becomes available/during sleeps and you want to overpower once or twice as when used with bloodbath can further help your self-heal to further buff the increased damage of tanking multiple mobs until the sleep comes. So the short version is AOE is *always* situational requiring one ability to be used over another and in some cases one ability not used at all.
    (0)

  7. #57
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50
    So a common question I'm getting and have been discussing is over Storm's Path with the common complaint being it's lack of damage/enmity/healing. The damage is the same as Storm's Eye, and the heals you can expect are about 150-200 with a group and maim/storm's eye up on your target. Critting raises it to 300-400 for a heal, with unchained/berserk putting the heal at roughly 300-400 and 500-700 on a crit.

    The problem most have with storm's path is that in order for it to be even worth using you must have maim/storm's eye active, which due to the roughly 7 second combo time and storm's eye 15 second run-time you really can't fit a good main combo in there, and using it with your burst combo means you won't be doing as much damage/enmity as you would have to swap it with your main combo, effectively reducing the damage/enmity done by about 30%-45% before pacification. Most use Second Wind in place of it simply because you get all the healing without any of the 7 second buildup.
    (0)

  8. #58
    Player
    Exrage's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Rage Bladerunner
    World
    Behemoth
    Main Class
    Marauder Lv 50

    A Note on Storm's Path/Self-Healing Combo

    In short, as with most abilities it's a very situational choice compared to the storm's eye and butcher's block combos, and to make matters worse it combos off maim, so often times you'll be firing it in place of storm's eye and then having to waste additional damage/enmity swapping a main combo for a late DPS one. You're better off investing in Second Wind and replacing it as the "oh shit" heal instead of using a 7 second combo that screws your storm's eye bonus.
    (0)
    Last edited by Exrage; 10-03-2013 at 04:25 AM. Reason: Adding Title

  9. #59
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Exrage View Post
    In short, as with most abilities it's a very situational choice compared to the storm's eye and butcher's block combos, and to make matters worse it combos off maim, so often times you'll be firing it in place of storm's eye and then having to waste additional damage/enmity swapping a main combo for a late DPS one. You're better off investing in Second Wind and replacing it as the "oh shit" heal instead of using a 7 second combo that screws your storm's eye bonus.
    On that note Butcher's Block and Storm's eye have an animation lock that will prevent even off GCD from activating. This is very import when you are waiting for cast bar move to stun but you don't want to just sit there and auto attack. So using Storm's Path is more effective then just repeating heavy > skull and heavy > maim waiting for the stun.
    (1)
    Last edited by Sakasa; 10-03-2013 at 11:30 PM.

  10. #60
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Exrage View Post
    Hmm, a very interesting development. I'll do a bit of further research and see what I can find out.
    Yeah I get the same thing i believe it is due to monster never truely leaving the instance que as they don't respawn they exist in some fashion until the instance is closed or restarted (persists through loading screens). You can reassign them manually again with the list and that will reset them for use with the macro (Only resets the specific ones used not all of them) so I believe it is a bug. And since /mk off doesnt clear all marks mae just the specific target don't think there is another way to fix it inside dungeons.
    (1)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread