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  1. #11
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Quote Originally Posted by AttacKat View Post
    Please, let's keep beating the dead horse, again and again.

    Things that have changed and removed due to XI/XIV, and aren't coming back:

    1. Claim botting
    2. Time spawn camping
    3. RNG unique gear that aren't earned via hard work, aka: beating ONE mob instead of doing a real dungeon run.
    4. Reasons for RMTs to exist in this game

    NMs with unique drops just happens to promote reasons 1-4.

    BTW, aren't the pets special items?? So it is already done.

    jc
    Did you even read beyond the OP's title? He's not suggesting any claiming/camping stuff like there was before.

    He's just saying that there should be more rewards for boss monster FATEs. And I agree, there really needs to be something more exciting after you find a huge boss mob and take it down. If not rewards for every single boss, then at least a boss-hunting achievement track.

    And if they never introduce more rare/cool items into the game because it's a "reason for RMT to exist," that's just tragic. Making the game economy more boring to discourage bannable activity? That's letting the terrorists win, if you'll forgive the phrase.


    Quote Originally Posted by Steeled View Post
    What this will also do:
    FATEing truly is the most boring leveling I've ever seen. I'd love to see content move away from it.

    Yeah I hate FATEs.

    Have you farmed FATEs/done FATE lvling parties, by any chance? If so, I can see why you'd get bored of them. But I only do them if they happen to pop up near where I've been exploring, and they haven't gotten boring for me yet. Yeah, I level a lot slower than most people, but I seem to be having more fun than everyone that complains so much about FATEs.

    One of my favorite experiences so far in ARR was stumbling upon the Lazy For You lvl20-ish boss Ochu FATE. It was actually challenging and had some interesting boss mechanics with adds, AOEs, all that. The Baby Bun minion I got after narrowly escaping death several times was a great reward.

    Anyway, I definitely agree that there should be more rewards or SOMETHING to make those boss FATES feel as exciting as a boss battle should feel. I wouldn't mind a little RNG like the OP suggested, with only 1 person out of all those who got a gold getting the item. Or something like that. Everything below 50 (and even some endgame stuff) is way too common and easy to get in this game. I need exciting things to spend my gil on. I also need the small chance to loot something actually valuable once in a while!
    (1)
    Last edited by Vaen; 09-22-2013 at 03:05 PM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  2. #12
    Player
    Austin's Avatar
    Join Date
    Apr 2012
    Posts
    121
    Character
    Ausmick Aed
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Bring competitive HNMs here for fcs, gets you're FC together to do stuff and get competitive vs claiming between them, so people get their names out there. Most memberable thing about ffxi was HNMing back in the day... Great times!
    (0)

  3. #13
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vaen View Post
    He's just saying that there should be more rewards for boss monster FATEs. And I agree, there really needs to be something more exciting after you find a huge boss mob and take it down.
    ...
    And if they never introduce more rare/cool items into the game...
    ...
    Anyway, I definitely agree that there should be more rewards or SOMETHING to make those boss FATES feel as exciting as a boss battle should feel.
    You aren't suppose to be the Super-Avatar at sub-50, period. That is why there are endgames and endgame raids/dungeons/quests.

    Your ilvl 50 item is only good to carry you so you can go ahead and challenge the next level, and FATE isn't it. FATEs are just a stepping stone for you to get to the next level so you can move on ahead and go take on those more rewarding challenges.

    EDIT:
    FATE boss aren't the same as dungeon boss battles as they do not contain any challenges as they are just zerg fests.

    jc
    (0)
    Last edited by AttacKat; 09-23-2013 at 02:02 AM.

  4. #14
    Player
    DeadlySwordz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Deadly Swordz
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    what they need to add is normal world NM's. and have them require a pop item and whoever pops it (any member of a full alliance) claims it. this will make all FCs not be fighting for claims between them and other FCs. As well as have these NM's drop some loot. it will also fully decrease being outclaimed by a bot. thats probably the only thing I would like from XI to come here.
    (0)

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