You know, after playing for 8 years I finally went through the three mage door for in Horutoto for the first time? Now that's a cool way to open a door (Though it's kind of a bitch for the aspir quest).
You know, after playing for 8 years I finally went through the three mage door for in Horutoto for the first time? Now that's a cool way to open a door (Though it's kind of a bitch for the aspir quest).
I loved the OP, and all the follow up!!!
I just wanted to remind everyone, that isn't JP, that FFXI hit NA shelves with the Rise of Zilart expansion! Several zones, places, and things you enjoy in FFXI weren't even available for over a year in the true release of FFXI. Level cap was 50 also...
Give this game time! It will get better folks!
Tats
I call BS. The most drama that comes out from XI characters is from the different ministries and factions that are part of the main mission series that was available at launch. Sure they expanded it with additional quests later on but they already had a great base to work off from.I loved the OP, and all the follow up!!!
I just wanted to remind everyone, that isn't JP, that FFXI hit NA shelves with the Rise of Zilart expansion! Several zones, places, and things you enjoy in FFXI weren't even available for over a year in the true release of FFXI. Level cap was 50 also...
Give this game time! It will get better folks!
Tats
it isnt bs, alot of the stuff people here are reminising about was ALL POST NA LAUNCHI call BS. The most drama that comes out from XI characters is from the different ministries and factions that are part of the main mission series that was available at launch. Sure they expanded it with additional quests later on but they already had a great base to work off from.
it was all zilart expansion stuff
My XIVPad: http://xivpads.com?2031148
I would disagree.
I've seen specific examples given mostly regarding things that were in the game pre-Zilart. I personally chose lower level areas in my statements, which were lower level areas and there from day 1 of the JP launch. People have mentioned chocobo license, subjob, advanced jobs, airship pass, and so forth... all that was also in the game pre-Zilart. The entire storyline, for all 3 nations, up to at least rank 5 was in the game pre-Zilart.
Even excluding the post-Zilart content, XI was still far beyond what XIV was, and still is as of now.
I understand the point of your post, and I don't dismiss it. FFXIV will (hopefully) get bigger and better and to just give SE time.
The thing is, some of the things that this game is missing - specifically the sense of achievement and progress people are speaking of, was all there from day 1. It's currently noticeably missing from XIV, and many people, myself included, would really love to see SE make it a priority to work it into XIV as well.
The key is this: It isn't just a matter of adding more content that matters. It's the type of content, and how it's experienced that matters. Content can either evoke emotions that lead to long-term memories. Or, it can evoke boredom and be forgotten soon after it's completed. It's all in the approach.
Last edited by Preypacer; 05-07-2011 at 09:01 AM.
I agree personally I've been in Zilrat areas in my entire play-time TWICE in the years I've played XI. All my time so far has been taken mostly by the main missions that were included in the launch package and while I like some of the quest cutscenes I think the main missions are the best kind of content for me personally. I don't see the same level of writing in XIV anywhere not even close.I would disagree.
I've seen specific examples given mostly regarding things that were in the game pre-Zilart. I personally chose lower level areas in my statements, which were lower level areas and there from day 1 of the JP launch. People have mentioned chocobo license, subjob, advanced jobs, airship pass, and so forth... all that was also in the game pre-Zilart. The entire storyline, for all 3 nations, up to at least rank 5 was in the game pre-Zilart.
Even excluding the post-Zilart content, XI was still far beyond what XIV was, and still is as of now.
I understand the point of your post, and I don't dismiss it. FFXIV will (hopefully) get bigger and better and to just give SE time.
The thing is, some of the things that this game is missing - specifically the sense of achievement and progress people are speaking of, was all there from day 1. It's currently noticeably missing from XIV, and many people, myself included, would really love to see SE make it a priority to work it into XIV as well.
The key is this: It isn't just a matter of adding more content that matters. It's the type of content, and how it's experienced that matters. Content can either evoke emotions that lead to long-term memories. Or, it can evoke boredom and be forgotten soon after it's completed. It's all in the approach.
People diss XI story because it's simple but guess what; the best game stories have always been simple. ICO, Shadow of The Colossus, Ocarina of Time, Skies of Arcadia, Grandia 2 and so on. The magic is in the way it's presented to the player and the characters that are never less than interesting.
Original non-zilart zones are actually some of my favorites. Why do people keep finding excuses to defend XIV's release? yeah FFXI sucked at release, but it was their very first MMO.I loved the OP, and all the follow up!!!
I just wanted to remind everyone, that isn't JP, that FFXI hit NA shelves with the Rise of Zilart expansion! Several zones, places, and things you enjoy in FFXI weren't even available for over a year in the true release of FFXI. Level cap was 50 also...
Give this game time! It will get better folks!
Tats
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