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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dras6fin View Post
    That's good to here, I also thought of animation at a point but removed it from the my post so it kind of surprised me when you said so, so I'm liking this Restoration even more.
    Now I'm also wondering If rankings was also part of it how would it happen?, maybe with a difference between grades/rank perhaps.

    As an example:
    Grade 1: Requires rank 1-15: (*Respectively) Botanist, Miner, Fisher ; "Grafting", "Strengthening", "Cleaning" [1-minute til completion].

    Grade 2: Requires rank 16-31: (*Respectively) Botanist, Miner, Fisher ; "Replanting", "Digging", "Feeding" [3-minute til completion].

    ... and so on... quick and easy examples, what do you think? to much or too little.
    Hi Dras6fin,

    I like your examples. While I'd love to have different ways to "Restore" the nodes depending on Grade, I'd be happy with even 1 new type of activity / mini-game per class as a start.

    If you think about it, unfortunately, for all Grades of Nodes right now, a Botanist still only has 1 command to "Log / Chop". Same for Miner, Fisher.

    So as a simple start, it'd be great to give us just 1 type of New Activity per DoL Class. Eventually, sure, I'd love to have different ways to Restore depending on Grade.

    Maybe, your idea to have "Grafting" can be for the Main Hand Nodes (like Trees) and "Replanting" for Off Hand Nodes (like Bushes / Harvesting Points), etc.
    (0)

  2. #2
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Added a Dev Tag to this thread.

    Maybe the Dev Team will find this useful.
    (1)

  3. #3
    Player
    KorPoni's Avatar
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    Apr 2011
    Location
    Ul'dah
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    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Well, if they did make the abilities to restore logging points, fishing points, and mining points, that'd be more balanced. Then, instead of getting crappy SP for using these abilities, you just hafta contend with cooldown, which could be 1 min to 5 mins. Only, I'd say they could also be used no matter where your cooldown is for "gathering fatigue". Would help promote skill growth.
    (0)
    Kor Poni of Mysidia server.

  4. #4
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by KorPoni View Post
    Well, if they did make the abilities to restore logging points, fishing points, and mining points, that'd be more balanced. Then, instead of getting crappy SP for using these abilities, you just hafta contend with cooldown, which could be 1 min to 5 mins. Only, I'd say they could also be used no matter where your cooldown is for "gathering fatigue". Would help promote skill growth.
    Hi KorPoni,

    Yah, I agree. This new Restore / Restoration activity should be available any time, not just during the hidden fatigue. It'd just be a new way to do something when Gatherers reach the Hidden Gatherer's Fatigue.
    (0)

  5. #5
    Player

    Join Date
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    clever and fresh. I like it.
    (0)

  6. #6
    Player
    Eruantien's Avatar
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    Mar 2011
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    Gridania
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    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    anything to help with gathering fatigue sp loss, i like it
    (0)

  7. #7
    Player
    Vesper's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Interesting ideas. But it doesn't address the main issue at hand. Gathering fatigue should not be in the game period. RMT aside, trying to control the ingame markets from being flooded aside Disciples of Land are a FULL FLEDGED class system, meant to be Ranked from 1-50, Hand and Land were designed in this game as main jobs. They are not just enhancements to the game.

    The game was designed so that Battle, Magic, Hand or Land could be played as a main job without NEEDING to do anything else. Neither Magic, nor Hand, nor Battle are stuck with this auto fail or a similar system after 150-250 successful kills or crafts. It just goes completely against gatherers being an independent class system.

    Basically if you chose a DoL as your main you have 90 minutes to 3 hours depending on how you are gathering before your effectiveness at doing your job tanks until you can't even do it. Please list off what other jobs besides DoL are hit with this. Gatherers are second class citizens in this game, it's just how it is.

    This kind of system should not be in a game where you can main job as a gatherer. It makes no sense whatsoever in FFXIV, in other MMO's where gathering is just a task you do between killing crap it makes sense. The Dev team needs to come out and either apologize about the gathering fatigue system, remove it and admit that it has no place in a game where your main job can be a gatherer or they need to just come out and admit they failed at making gathering a main job and adjust it to only be a sub system within the rest of the game.

    Because as it right now we are not treated like we are a main class system. Sorry about ranting in your thread but I think gatherers need to stand up for their class system, be more vocal about getting gathering fatigue removed instead of coming up with alternate solutions that allow a ridiculous system that completely stops a job from fulling its function in game.

    My personal opinions aside I think your ideas are good for enhancing the gathering jobs.
    (1)

  8. #8
    Player
    Dras6fin's Avatar
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    Mar 2011
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    .......
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    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Well yes I agree and another thread about "Remove Gathering Fatigue" would be needed , anyhow you've made a good point that it has reassured me that improvements are definitely needed.

    So Kia (can I call you Kia?)... your idea is very good but somehow I've felt a limit or maybe in what you've said "I'd be happy with even 1 new type of activity / mini-game per class as a start"... OMG, I can't really say your wrong but not right ether ... y-o-u-r - h-a-p-p-y? how can you possibly be happy ... it's like what Vesp (Vesper can I call you Vesp?) is saying "Gatherers are second class citizens in this game." I've felt that way more then once as I'm gathering trust me, and the fact is " we are not treated like we are a main class system"... that is so true... the current situation as it is or from ones point of view to another. My point is your "Restoration" Idea is great so great that letting it be a part for fixing the current system is a shame....

    So I've got to ask you a question " Are you sure you want your brilliant idea to go towards fixing that system?" think about it, go play the game, then give your answer. Not being mean just asking a question... (*P.S. call me Dras please, as my LS does and its just way to long)
    (0)
    Last edited by Dras6fin; 05-12-2011 at 01:37 PM.
    "It's The Journey that is important, The Destination is Not that important."

  9. #9
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Dras,

    Don't get me wrong, I'd LOVE to have a fully fleshed out, multiple Actions / Activities per Grade Node version of "Restoration" like you were talking about, with Grade 1 having certain things to do, Grade 2 having certain things to do, etc.

    I'm just saying given how overwhelmed Yoshida-san and his team are, and how busy they are with the Core Combat System fixes first (and then Class System, Armory System, Job Switching, Dungeons, Synthesis and so many other fixes), I fear that Disciples of the Land fixes are far down the road.

    Given that, that's why I'd be "happy" with even just 1 set of New Animations and 1 Activity per DoL Class *to start*. Later down the road, of course I'd love for them to give us multiple activities per Grade Node and really flesh it out.
    (1)

  10. #10
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vesper View Post
    Interesting ideas. But it doesn't address the main issue at hand. Gathering fatigue should not be in the game period. RMT aside, trying to control the ingame markets from being flooded aside Disciples of Land are a FULL FLEDGED class system, meant to be Ranked from 1-50, Hand and Land were designed in this game as main jobs. They are not just enhancements to the game.

    The game was designed so that Battle, Magic, Hand or Land could be played as a main job without NEEDING to do anything else. Neither Magic, nor Hand, nor Battle are stuck with this auto fail or a similar system after 150-250 successful kills or crafts. It just goes completely against gatherers being an independent class system.

    Basically if you chose a DoL as your main you have 90 minutes to 3 hours depending on how you are gathering before your effectiveness at doing your job tanks until you can't even do it. Please list off what other jobs besides DoL are hit with this. Gatherers are second class citizens in this game, it's just how it is.

    This kind of system should not be in a game where you can main job as a gatherer. It makes no sense whatsoever in FFXIV, in other MMO's where gathering is just a task you do between killing crap it makes sense. The Dev team needs to come out and either apologize about the gathering fatigue system, remove it and admit that it has no place in a game where your main job can be a gatherer or they need to just come out and admit they failed at making gathering a main job and adjust it to only be a sub system within the rest of the game.

    Because as it right now we are not treated like we are a main class system. Sorry about ranting in your thread but I think gatherers need to stand up for their class system, be more vocal about getting gathering fatigue removed instead of coming up with alternate solutions that allow a ridiculous system that completely stops a job from fulling its function in game.

    My personal opinions aside I think your ideas are good for enhancing the gathering jobs.
    Hi Vesper,

    Oh no doubt! I agree that SE advertised the Disciples of the Land as full-fledged Classes, on par with War and Magic. But they're not. Agreed 100%.

    I'm just saying, I understand (but hate) the reason they added in hidden Gathering Fatigue. It was a way for them to stop RMT and just massive flooding of the markets of goods (IMHO, we'd probably have 10 times the amount of Ore, Wood, Fish, etc. on the markets now if there were no barriers).

    What's the solution? I don't know.

    But at least one way for now, to allow us Gatherers to get more SP (and not stop after 90 min - 3 hours as you say), is something like the Restoration "RESTORE" action I was proposing. If SE won't remove the Fatigue for now, at least give us another way to continue to earn SP, do some fun activities and keep going.

    Hopefully one day they find a way to resolve it fully.
    (0)

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