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  1. #1
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    Apr 2011
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    [dev1032] Auto-Attack without gimping melee combat

    First, I'm going to cover something VERY important in pointing out that WE ALL HAVE BIASES. But regardless of such things, auto-attack IS coming to FFXIV, so we might as well be constructive with the Dev team about our issues with it. To be fair, my biases are that I do not care for FFVII, and outright despise FFX, X-2, XIII, Tales of -Blank- games, formula jRPGs, formula kMMORPGs, almost anything with Atlus' logo on it from the last decade, first-person shooters, WWII games, Star Trek, Dragon Age, racing games and about 70% of anime/manga/manwha/cartoons and comics by any other name. I am absolutely giddy about FFI-VI, XIII, IX, XI, XII, Tactics series, Dune by Frank Herbert, Norse mythology etc, and if I had my way all of the jobs in XIV would be throwbacks to Final Fantasy III and Tactics, while the villains would be androgynous Red Mages bent on ultimate power, and a machine empire with personalities akin to Wheatly and GLaDOS.

    With that trinket of honesty in the open and dealt with, it's time to take a crack at the subject at hand...

    Auto-Attack: targetting an opponent, beginning a simple command, proceed with beatsticking.

    Brief History: After the death of Phantasy Star Online (and the DreamCast) and EverQuest era of MMORPGs, there were 3, all of which feature(d) auto-attack... Ragnarok Online, the most popular MMORPG in the world until Gravity's CEO sold their stock majority around '06-07, FFXI, the precursor to this game, and World of Warcraft (which I think needs no explaination). Chances are if you played RO (like myself) before the end of it's golden age, you'd rather not have auto-attack, most especially any type which involves control over the speed at which auto-attack works.

    Pros:
    -Better tempo for battling systems
    -Gradual damage, always a pleasant addition

    Cons:
    -Unresponsiveness if trying to effectively kite
    -Repetitive (lazy) play- see the rages about Rogue in WoW 1.0 for further details
    -Begs combat to fix everything else around to it...

    How I think it should be addressed-
    Since it is an inevitability, I think the best option is not to do away with auto-attacking, but to instead change it's very nature, as a cheap, effective form of assault which only sees gains in the short run.

    The list of features to condition AA:

    -Auto-attack should be fast-paced, cheap costing, high tempo play which has no modifiers, pure and simple. The number outputs should be small from a distance but worthwhile enough to anchor the battle between skill usage and movement.
    -Auto-attacks should fatigue, meaning that over time they get progressively weaker (beginning at about the 3rd strike, with small chips away at the damage potential hitting a minimum of roughly 20% of normal damage). Fully fatigued AA should have a reset clock of about 12 seconds (1/5th of a minute, is quite a bit of time in well paced combat), this reset clock only runs after the most recent AA. When the AA is not fatigued or only slightly fatigued (less than 7~ blows in), fully moving the player avatar or performing a skill resets the fatigue entirely.
    -Auto-attacks should produce TP and have little/no baring on stamina
    -Auto-attacks should be STYLISH and have semi-random animations, repetitive AAs make it easy to pass out on the keyboard
    -AA should be unaffected by buffs and status effects alike.
    -A "choke" on AA, when trying to move, meaning AA loses priority to movement, to maintain smooth gameplay
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    Last edited by Augury; 04-28-2011 at 12:59 PM.

  2. #2
    Player

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    Mar 2011
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    Unaffected by buffs/status effects and being unable to attack while moving? No thank you.
    (2)

  3. #3
    Player
    Roaran's Avatar
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    Mar 2011
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    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    -Auto-attacks should produce TP and have little/no baring on stamina
    -Auto-attacks should be STYLISH and have semi-random animations, repetitive AAs make it easy to pass out on the keyboard
    These are worthwhile suggestions.

    The rest, well....

    -Auto-attacks should fatigue, meaning that over time they get progressively weaker (beginning at about the 3rd strike, with small chips away at the damage potential hitting a minimum of roughly 20% of normal damage). Fully fatigued AA should have a reset clock of about 12 seconds (1/5th of a minute, is quite a bit of time in well paced combat), this reset clock only runs after the most recent AA. When the AA is not fatigued or only slightly fatigued (less than 7~ blows in), fully moving the player avatar or performing a skill resets the fatigue entirely.
    I don't think taking the time to implement something like is worth the dev's time. I think I understand what you're going for though. Trying to limit the importance of auto attack? That is fine goal, but not the best solution.

    -A "choke" on AA, when trying to move, meaning AA loses priority to movement, to maintain smooth gameplay .
    Two points. First, this can be potentially good by eliminating the weird attack animations while running away, and also it would at least allow more movement and timing, as it's impossible to move while attacking currently. That said, I don't like this idea, as you are removing the incentive to be mobile and replacing it with an incentive to pick a spot and never move.



    All in all, would probably be a mistake implementing most of these ideas, but I would agree that Auto attack should not be as significant as other MMOs have made them. And I would agree a repetetive animation for auto attack is boring, yet there is already separate animations for critical hits which changes this up already.
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  4. #4
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    Well, I believe that for a game to work at it's best, the most basic, repetitive commands require the most polishing- and auto-attack is certainly one of them. If AA is too strong, it's bad for the game, if AA is useless, it's bad for the game because it removes a threshold of options to the player. This is why I feel fatiguing AA could be important to the game's structure, while the choke or buff/cripple immunity suggestions were whims I worked in because of peaves involving AA mechanics. There probably are better options, but that's why I made the thread
    (0)

  5. #5
    Player
    TiberiusAugustus's Avatar
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    Mar 2011
    Location
    Ul'dah
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    Character
    Tiberius Augustus
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    What about the Archers, auto-attack is gonna kill multi-shot

    Also what about the buff setup ie raging strike, hawk-eye, etc... once auto-attack kick in-between actions you wasted it.

    IMO

    Auto-Attack = Rise of the BOTs
    (0)
    Last edited by TiberiusAugustus; 04-30-2011 at 12:02 AM.

  6. #6
    Player
    Karbine's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Timing "next hit" buffs between auto attack engagements was part of XI. It also periodically paused the next attack from going for a short period of time giving you more time for additional input in between. I agree though, having to beat the timer as it were was not the best solution. I really don't know what they are going to do for auto attack but I do look forward to drastic changes in the combat system.
    (0)

  7. #7
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    Apr 2011
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    Tiberius- Play RO for about 3 days as an archer and you might think otherwise- one skill- two words- Double Strafe. The reason I suggested fatiguing AA is both to encourage healthy skill usage and to punish bots. And while YES, Bots can use skills, their ability to examine the situation is their weakness, so they will just spam whatever skills they are programmed to resulting in quick exhaustion or so slow of a grind that they can be reported. Actually part of the reason they made it easier to level is to discourage the need for bots.

    Karbine- Indubitably!
    (0)

  8. #8
    Player
    TiberiusAugustus's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Tiberius Augustus
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I am not gonna look down on the masses with internet issues but i am looking at a stable connection which most everyone is and should be the baseline when in-regards to this topic.

    IF AA were on a random timer like FFXI, sorta, then the issue from me still stands. you but starting the buff then suddenly you start attacking before applying the second buff, imo keep the system the way it is people do overcome these things. This system gives the game its uniquness from FFXI and should be kept that way so people wont be so rush to jump on board thinking....
    "oh its a enhance version of FFXI....wait the battle system sucks its final fantasy for crying out load why SE why" and so on
    (0)
    Last edited by TiberiusAugustus; 04-30-2011 at 08:34 AM.

  9. #9
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    Quote Originally Posted by TiberiusAugustus View Post
    I am not gonna look down on the masses with internet issues but i am looking at a stable connection which most everyone is and should be the baseline when in-regards to this topic.

    IF AA were on a random timer like FFXI, sorta, then the issue from me still stands. you but starting the buff then suddenly you start attacking before applying the second buff, imo keep the system the way it is people do overcome these things. This system gives the game its uniquness from FFXI and should be kept that way so people wont be so rush to jump on board thinking....
    "oh its a enhance version of FFXI....wait the battle system sucks its final fantasy for crying out load why SE why" and so on
    Personally, I was opposed to AA to begin with- but it IS in the future of this game, so all we can do is try to make it reasonable with the mechanics that already stand.
    (0)

  10. #10
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    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    personally i hate the fact that auto attack is coming to the game, but i will wait to see what it comes as before giving my final opinion. with the easy mode this game is at this point i'd imagine it's gonna be everyone run to the mob then go afk while auto attack kills the mobs. it goes from spamming 1 to standing there for alot of people. i personally don't have an issue with the way the game is setup now, but then again i don't just spam 1 on either of my high classes.
    (0)


    http://crystalknights.guildwork.com/

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