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  1. #1
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    You can't look at it 1 dimensional though. It not only boosts your thrill of battle but also stone skin and natural regen. A larger hp pool affects 3 aspects straight off the bat.

    As for those macros I popped up earlier.....

    Use the convalescence one first.
    After 40 secs
    Pop the bloodbath one
    After 40 secs
    Pop the foresight one
    After 40 secs
    Convalescence cd is active again

    Since the abilities last roughly 15-20 seconds you have active mitigation on for almost 50% of the fight AND vengeance on from the start to help extra enmity building (every little helps when you're hitting adds that hit you for free)

    The only things that really would split seperate might be Foresight and featherfoot but since both are relatively sucky seperate sticking them together really helps.

    Berserk and bloodbath sharing the same cooldown is a glaringly obvious shout as to how to get the most from a lacklustre bloodbath ideally while it's active you can pop the inner beast macro i put up for most effectiveness (is that a word?) from it.
    (1)
    Last edited by Terabyt3; 10-01-2013 at 12:47 AM.

  2. #2
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Terabyt3 View Post
    You can't look at it 1 dimensional though.
    AAAAh the 3 together!!! Point well made

    18% + 20%+ room for Regen to Fill up

    38% of 9000 HP vs 38% of 6200 HP

    now that's something to talk about!!!! 1064 HP is definitely Worth the trouble.

    BBBBUUUUUTTTT.

    I'm not saying saying 8K HP is the excessive point; but is 9K HP really useful?

    And I'm all for the War that want to mitigate fights by having a butt load of HP to start with which gives the Healers a break (if the healer is smart) b/c even if they take back to back to back BIG SMASHING HITS they have the HP pool to stand it.


    Side comment: The biggest misconception in Most MMO's is that healers always think you need to be top' off. NOOOO HEALERSS!!!! WE NEED TO BE PREPARED TO TAKE THE HIT THAT COMING...that's it ( currently we have no stat; or passive; or latent abilities; that demand us have a certain % of HP for it to proc) So WE can go through rotation and execute all our skill if we sit at 1 HP the entireeeeeeee fight JUST the same as if we had 200k HP.

    We only need Enough HP to handle the damage coming; nothing more is useful; it's just pretty to look at.

    image we could have alll the HP need during a boss fight upfront. Let's say a Titan fight cost 250K HP (let's just say)

    If someone has a hp pool of 250,001HP;
    another has 500, 000HP;
    & still another guy has 300, 000HP

    Each guy fair the exact same no better no worst.
    (0)