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  1. #1
    Player
    Tassos's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Ezrick Al'gara
    World
    Siren
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Terabyt3 View Post
    Tassos ticks do generate enmity. All dmg generates enmity. Ask a SMN that throws all his dots at a boss if he generates enmity or not.
    Did you read what I just wrote?

    I never said that over-time abilities didn't generate enmity. I pointed out that they generate all the enmity that would be generated over the duration all at the beginning. Each tick does no change the enmity at the time of the tick.

    On a related note, is there a proper term for tick? It sounds weird to me.
    (0)

  2. #2
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Tassos View Post
    Did you read what I just wrote?

    I never said that over-time abilities didn't generate enmity. I pointed out that they generate all the enmity that would be generated over the duration all at the beginning. Each tick does no change the enmity at the time of the tick.

    On a related note, is there a proper term for tick? It sounds weird to me.
    I don't think tick dmg enmity is accounted for all at the execution of the attack. Then again maybe you're using a parser and can see the calculation are done all before actual dmg happens over time. If what you suggest is true (stacking two Fracture's back to back before the timer runs out for the FIRST one would generate 60 seconds worth of Fracture enmity UNDER 60 sec?!)
    (0)

  3. #3
    Player
    Tassos's Avatar
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    Sep 2013
    Posts
    5
    Character
    Ezrick Al'gara
    World
    Siren
    Main Class
    Marauder Lv 41
    Quote Originally Posted by javid View Post
    I don't think tick dmg enmity is accounted for all at the execution of the attack. Then again maybe you're using a parser and can see the calculation are done all before actual dmg happens over time. If what you suggest is true (stacking two Fracture's back to back before the timer runs out for the FIRST one would generate 60 seconds worth of Fracture enmity UNDER 60 sec?!)
    I am not using a parser. I've hunted for the link but failed to find it. It was stated by the dev team that any over time skills generate all enmity at the time of cast and not over the duration. I feel bad that I can't find the statement anywhere. Maybe I misread it in part as they were having a conversation on healing specifically. So maybe it only applies to heals over time. I'll keep hunting.
    (0)

  4. #4
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Tassos View Post
    I am not using a parser. I've hunted for the link but failed to find it. It was stated by the dev team that any over time skills generate all enmity at the time of cast and not over the duration. I feel bad that I can't find the statement anywhere. Maybe I misread it in part as they were having a conversation on healing specifically. So maybe it only applies to heals over time. I'll keep hunting.
    hey find that link!!! That would be a great find for us all DPS healer and Tank alike
    (0)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tassos View Post
    I am not using a parser. I've hunted for the link but failed to find it. It was stated by the dev team that any over time skills generate all enmity at the time of cast and not over the duration. I feel bad that I can't find the statement anywhere. Maybe I misread it in part as they were having a conversation on healing specifically. So maybe it only applies to heals over time. I'll keep hunting.
    Still not accurate, though, as any healer who's had regen last from one pull to the next can tell you.
    (0)

  6. #6
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Tassos View Post
    I am not using a parser. I've hunted for the link but failed to find it. It was stated by the dev team that any over time skills generate all enmity at the time of cast and not over the duration. I feel bad that I can't find the statement anywhere. Maybe I misread it in part as they were having a conversation on healing specifically. So maybe it only applies to heals over time. I'll keep hunting.
    Doesn't matter if you can find the post or not, it's categorically false. The game does not behave that way, no matter what a Dev may or may not have said. Ticks generate aggro when they happen, for both damage and heals. Anything that claims otherwise is incorrect.
    (0)

  7. #7
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by PessimiStick View Post
    Doesn't matter if you can find the post or not, it's categorically false. The game does not behave that way, no matter what a Dev may or may not have said. Ticks generate aggro when they happen, for both damage and heals. Anything that claims otherwise is incorrect.
    I thought the upfront was a bug...Because Regen would do both up front and tick (every tick was the upfront agro again it seemed) because all ticks have a random chance to critical and if you total aggro up front alone that means it ignores the numbers it puts out which doesnt make for a logical design as it would ignore the enmity mechanics of the entire game. For instance a hate reset would ignore ticks there for making the mob check new enmity scores added after the fact which would still be the tank as it has highest passive hate generation. And I am sure regen doesnt dump huge enmity as it once did before.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tassos View Post
    Did you read what I just wrote?

    I never said that over-time abilities didn't generate enmity. I pointed out that they generate all the enmity that would be generated over the duration all at the beginning. Each tick does no change the enmity at the time of the tick.

    On a related note, is there a proper term for tick? It sounds weird to me.
    That's not accurate at all. I can't count the number of times that I've tab-target DOT'd only to *several tics later* pull aggro from the tank. Or hit Windbiter too early on a pull and had the mob come for me *only after the first tic*.
    (1)

  9. #9
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Viridiana View Post
    That's not accurate at all. I can't count the number of times that I've tab-target DOT'd only to *several tics later* pull aggro from the tank. Or hit Windbiter too early on a pull and had the mob come for me *only after the first tic*.
    Indeed. I've seen this with a HQ melded 2* gear smn slapping too many dots on and watching his enmity creep up
    (0)