Absolutely and positively Wrong!
NEVER use Fracture as an opening move to gain hate. It has NO Base enmity multiplier.
Set a few things straight here. Defiance Doubles the enmity of all actions so x2.
Fracture has no base multipler so is only x2 (From Defiance)
If you Tomahawk first (Base x2 increasing to x4 with Defiance) it is twice as effective almost as fracture.
THEN Overpower. Again it has x2 multiplier increased to x4 with defiance.
One initial hate combo on the main mob HS(x2) > SS (x4) > BB(x8!!!) with defiance.
And if its a group of mobs WITHOUT sleep ANOTHER Overpower.
ONLY THEN POP FRACTURE
The Dot and the fact there is no base multiplier on Storms eye comb will help maintain hate while you get that up and return to your hate combo. it means fracture and maim will run out at the same time ish and allow you to return to that for constant upkeep.
Abilities for CD work well in pairs. Stagger which CD's you are popping. Don't over defend yourself as a WAR.
I use three Macros as a CD rotation and 2 OH S**T macros.
First off is:
/micon "Foresight"
/ac "Foresight" <me>
/wait 0.5
/ac "Featherfoot" <me>
/micon "Bloodbath"
/ac "Bloodbath" <me>
/wait 0.5
/ac "Berserk" <me>
/micon "Convalesence"
/ac "Convalesence" <me>
/wait 0.5
/ac "Vengeance" <me>
roate through these 3 buffs to have active damage mitigation on you around 30-40% of the fight.
The 2 panic buttons are as follows:
/micon "Infuriate"
/ac "Internal Releasae" <me>
/wait 0.7
/ac "Inner Beast" <t>
/wait 0.7
/ac "Infuriate" <me>
This gives you a minimum 35% chance to crit inner beast and immediately get 5 wrath back to help healing.
/micon "Thrill of Battle"
/ac "Thril of Battle" <me>
/wait 0.5
/ac "Second Wind" <me>
Use this pre empting a big hit OR straight after if you need a buffer for casting time from healers. ToB only lasts 10secs if you arent getting hit for that 1k+ damage in that 10 seconds your thrill of battle use was pointless.
All of the above abilities share the same CD's timers further making them mesh with each other!