I think its funny how everyone who says str > vit places a very specific numerical value on VIT, but is vague when it comes to the exact numerical value of STR.
Their logic is basically, "I know exactly what VIT does and it LOOKS insignificant. I don't know exactly how much self-healing STR gives, but I BELIEVE its significant!"
Last edited by Ruminate; 09-30-2013 at 05:14 PM.
Well, if the current situation, like many say, is that WAR is not viable for the real end game content, ie. Coil, what does putting your points into VIT to buff your HP pool help? It doesn't matter if your HP pool is 5k, 7k, 15k, if the main problem is that healers cannot cap your HP because the bonus to healing is too small or alternatively that even if you cap your HP, you still get hit too hard to survive. Paladins are easier and more efficient to heal, but having a bigger hp-pool does not make a WAR any easier or more efficient to heal. There is simply a larger margin of error for healers.
So in content where you are viable to begin with, having higher hp pool simply allows healers more laid back gameplay, while foregoing that small bonus you would get speccing your stats other ways. So if you are content in your healer and hp-pool for the content you are doing, having 500 or 1000 more hp has no consequence.
What I am trying to say is not that STR or VIT is superior. Simply that in current condition that WAR is, stacking VIT does not have much value for the content that you are deemed viable (by popular opinion) anyway.
AP = attack power. Berserk increases your attack power by 150%, so if you use it before an IB, you have 150% attack power and will hit 50% harder than you normally would.
If you do
Berserk
IB
Infuriate
IB
then your two IBs hit as hard as if you did IB three times (without berserk)
then continue the rest of your rotation as you stated. you get more upfront healing and only have to wait 1 cooldown more before the 3rd inner beast is ready
Last edited by Giantbane; 09-30-2013 at 07:26 PM.
Every 4 points of str is ~1 additonal dmg to your total avg of both AA and WS. On parry the reduction values for each parry is based on strength tiers.
https://docs.google.com/spreadsheet/...2RW9LVmc#gid=1
to be pefectly honest that 30 points either way isn't screwing up your numbers in such a massive quanity were it can be noticed without watching mirrors of the data entry logs as the range of damage dealt by monsters if directly influcence by the def reduction (1 -(0.044 * Def). Str is actually harder to comeby though for those that use darklight accessories as food no longer gives str.
Last edited by Sakasa; 09-30-2013 at 09:37 PM. Reason: new information
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>
For someone reason we've Invited the Paladin Wee wee riders to a "WArrior Tips & Tricks" forum to tell us anew what they been telling us before..... We've heard your opinion the first 2000 threads you created. Thx for adding it again....Feel free to add any OTHER tips about WAR if you can think past your gripe.
Now for the VIT. Again VIT has it's importance; it scales to HP on some curve; but it appears at LV50 that it's 18.1HP/1VIT. So those 30 VIT bonus points are worth 651* HP after Defiance. However it must be considered none of these points are in a vacuum. So it's suggest that 7k HP is the real deal for end game!! Why? The hardest hitting BOSS in game is King Tonberry and his damage can be mitigated by killing less baby tonberry's per Everybody's Grudge. Next to his I've seen Titan for 4.5k dmg on a timed rotation ( VERY VERY VERY WELL ANTICIPATED...*hint *hint emergency 3 IB refer up the page**)
so lets say you get hit for 1000 dmg before he does that WS (you're healers are way too busy dying and dodging...lets just say... and regen is down) then he hits you for the 4.5K, and your healers are still to busy and dying and running around to care.... then he hits you again for a 900 dmg....and your healers still could give a shit about you (you're a warrior after all...you're worthless to them).
Overall you've taken (assuming your HP was full when my scenario started) 6.4k dmg!! In this example if you have anything over 6.4k HP; you'd live that assault; and SEVER LAG OF HEALING
Still the example is unlikely ( or better yet an example of bad partying...need to reque Duty Finder). My point is While TONS of VIT increase your HP pool; there is such thing as TOO MUCH, NOT USED, CUTE TO LOOK AT.
Nevertheless all that to say if you really want that 651 HP to help you get to 7K HP (and negate your parry which does proc alot @ 500+ (STR 405 parry 25% dmg mitigated), and take and away 30*Berserk*Maim*Storm's Eye worth of damage dealing, self healing, and hate making, faster killing) then you can do that and encourage others to follow b/c you think your way is better.
Last edited by javid; 09-30-2013 at 09:42 PM.
Absolutely and positively Wrong!
NEVER use Fracture as an opening move to gain hate. It has NO Base enmity multiplier.
Set a few things straight here. Defiance Doubles the enmity of all actions so x2.
Fracture has no base multipler so is only x2 (From Defiance)
If you Tomahawk first (Base x2 increasing to x4 with Defiance) it is twice as effective almost as fracture.
THEN Overpower. Again it has x2 multiplier increased to x4 with defiance.
One initial hate combo on the main mob HS(x2) > SS (x4) > BB(x8!!!) with defiance.
And if its a group of mobs WITHOUT sleep ANOTHER Overpower.
ONLY THEN POP FRACTURE
The Dot and the fact there is no base multiplier on Storms eye comb will help maintain hate while you get that up and return to your hate combo. it means fracture and maim will run out at the same time ish and allow you to return to that for constant upkeep.
Abilities for CD work well in pairs. Stagger which CD's you are popping. Don't over defend yourself as a WAR.
I use three Macros as a CD rotation and 2 OH S**T macros.
First off is:
/micon "Foresight"
/ac "Foresight" <me>
/wait 0.5
/ac "Featherfoot" <me>
/micon "Bloodbath"
/ac "Bloodbath" <me>
/wait 0.5
/ac "Berserk" <me>
/micon "Convalesence"
/ac "Convalesence" <me>
/wait 0.5
/ac "Vengeance" <me>
roate through these 3 buffs to have active damage mitigation on you around 30-40% of the fight.
The 2 panic buttons are as follows:
/micon "Infuriate"
/ac "Internal Releasae" <me>
/wait 0.7
/ac "Inner Beast" <t>
/wait 0.7
/ac "Infuriate" <me>
This gives you a minimum 35% chance to crit inner beast and immediately get 5 wrath back to help healing.
/micon "Thrill of Battle"
/ac "Thril of Battle" <me>
/wait 0.5
/ac "Second Wind" <me>
Use this pre empting a big hit OR straight after if you need a buffer for casting time from healers. ToB only lasts 10secs if you arent getting hit for that 1k+ damage in that 10 seconds your thrill of battle use was pointless.
All of the above abilities share the same CD's timers further making them mesh with each other!
Last edited by Terabyt3; 09-30-2013 at 09:58 PM.
I don't understand your Spreadsheet. Could you better break it down in meaning so we can use the information please. The Parry section isn't matching up I have 409 STR in dungeon and when I parry its for 25%. I can screenshot to prove and you guys can just look me up on Lodestone for stats.
HE FIX IT. THE STUFF HE HAS IS VERY VERY PRETTY TO LOOK AT CHECK IT OUT!!
Like what I've come up with its appears about 40 STR take you from one Tier to the Next. And someone else made a great point. STR IS HARD TO COME BY IN GAME. VIT you can get from food & crafted HQ ended gear allow for 8 VIT melds. Allagan Tomestone Darksteel gear has 10 Vit Accessories but you trade off 9 STR for 2 Vit .... that's 36 HP for 9xberserk*maim*storm's eye ( effective 16 Attack Power).
Being HQ best crafted gear has room for 8 VIT in each slot at 9 STR per item:
Neck: 9 STR 8 VIT
Ears 9 STR 8 VIT
Wrist 9 STR 8 VIT
Ring 9 STR 8 VIT
Ring 9 STR 8 VIT
total of: STR 45 (a tier mind you in Parry) VIT 40 ( 868HP additional after defiance)
or you could do Straight up Darksteel accessories:
Neck: 10 VIT
EArs: 10 VIT
Wrist: 10 VIT
Ring: 10 VIT
Ring: 10 VIT
total of: VIT 50 (1086HP additional after defiance)
so you're now trading off 45 STRENGTH for 10 more VIT..... that's 45*berserk*maim*storm's eye ( 81 effective Attack Power) for 218 HP after defiance.
ALREADY STATED THIS BUT PEOPLE STOP UNDER USING MEGA-POTIONS!!! THEY ARE A EPIC OVER POWERED UTILITY IF USED CORRECTLY. THINK OF IT LIKE AN EXTRA 5 MINUTE ABILITY. THEY WORK FOR LIMIT BREAKS TOO. USE YOUR MEGA POTIONS PEOPLE. IT'S WORTH IT. (I've broke 1137 damage critical with my hq Rampager using mega pots; both with WAR & MRD)
Last edited by javid; 09-30-2013 at 10:40 PM.
[QUOTE=Terabyt3;1351565][QUOTE=javid;1305933]Here is a tip: your first hit should be Fracture.Thanks for the flame ....but re read please.... I NEVER say Fracture to GAIN HATE.... i say Fracture to Optimize DMG dealt during a fight that will likely NOT last 30 sec. So if you want to do the most dmg with every 2.5 sec of GCD at stake, you have to sneak in Fracture EARLY (if at all). Potency of 100 on impact then 20 over 30 sec (20 dmg [if not critical] / tick [a tick is 3 seconds]).So the move is worth in full effect 200+ dmg (if not critical ticks).
Absolutely and positively Wrong!
NEVER use Fracture as an opening move to gain hate. It has NO Base enmity multiplier.
Against Lv50 trash mob fighting this move may NOT prove cost effective b/c the fight MAY LAST TOO SHORT. However lower levels this move is a must to optimize your overal dmg since that 200+ dmg is a big deal at level 28+
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