Just to add Holmgang works on Garuda HM, I use it during the add phase, it makes it even more of a cake walk.
Just to add Holmgang works on Garuda HM, I use it during the add phase, it makes it even more of a cake walk.
Friends don't let other friends play warrior. /PSA
Warrior Tip # ANOTHER ONE
Emergency Heal for well anticipated BOSS DMG. For a Triple Inner Beast within seconds!
This should be used frequently so you get use to the rotation and speed of stringing the skills together in the order specified to maximize HP regain.
You have to sit on Wrath 5; have Berserk, Internal release, Infuriate, & vengeance all off of cooldown (by off cooldown I mean ready to use)
The order of course assume you are well anticipating the type of HELL coming your way; which will give you time to setup maim+ storm's eye FIRST.
Now for the skill sequence:
-Internal release, Berserk (Bloodbath; if you wanna get fancy)
-Inner Beast
-infuriate
-Inner Beast
-Vengeance
-heavy swing, maim, storm's path ( for a touch of hp bk)
-heavy swing, maim, storm's eye
-Inner Beast
This rotation can be done every 2 minutes or so (waiting on the Vengeance ).
Execution time if you are fast (assuming all animation take no longer than 1.5-2 seconds)
25.5 - 28 seconds to execute THREE INNER BEAST!!!
A great point was made to maximize the the return of the Three Inner Beast return. However it will cost you an extra 2.5 second to complete the full rotation (27-30.5 sec total)
LAST A WORD FOR YOU NAY SAYERS OF WARRIOR BREED.
Let's for the sake of this point concede that the WAR is a gimped class; inferior in functionality to a Paladin (the "TRUE" tank :P). ....
What are you to say about one's skill if he can take a gimped job and complete the same difficult content you complete with a "whole" (well rounded) job. Who displays the better skill; the stronger resolve?
"WHO CARES WHO HAS TO WORK HARDER?! WHAT'S THAT MATTER ANY?!"
we care... us WARRIORS.
"Warrior class is for those that want to show off"- Yoshi P.
Last edited by javid; 09-30-2013 at 09:04 PM. Reason: fix bloodbath location
Anther TIP
Another heavily under used ability.
Mercy Stroke 1min recast; absorb up to 20% of HP IFF mob dies by this blow.
The benefits to this ability is its:
200 potency
Not subject to GCD
will aborb some HP regardless if it kills the mob or not
and it can be used to restore HP on ANYTHING you can hit ( YES ANYTHING YOU CAN HIT: pillars, stones, bugs, adds, even the stones that form around party memebers during TITAN fight)
That last point is what makes this skill extremely useful during long fights with several adds and/or mini fights included. IT takes party strategy and cooperation to make it work but its a very tactical ability if used correctly.
Example if facing Titan
Titan locks a party member near by into a boulder party Dps the boulder to death; BUT LEAVES THAT FINAL 1%-3% HP on that boulder for your Mercy stroke = 20% of your Max HP (and if you had Thrill of Battle on during that final strike that 20% will look a whole lot better)
"Warrior class is for those that want to show off"- Yoshi P.
Stat
Use Tank's utilize STR DEX VIT;
Other forums and threads have detailed these stat's contribution and tested effects. Here I'll just point out a few things as it pertains to us WAR
STR- increase dmg/ increase parry mitigation- while attack power is directly prop to STR; mitigation is on a curve (@Lv50 low 23% parry; high 26% parry)-surprise if someone hits 28%!!
DEX- increase rate of parry- as far as the DEX directly showing up in Parry stat...nada!! It must be working behind the scenes if anything (more on this later).
VIT- Increase HP- This is not a linear relationship (however @Lv50 it appears 1 VIT= 18*HP)
DEX
Again this must be a stat that works behind the scene because it's numerical value does NOT convert into Parry value at all (within 30 points of changing DEX @ Lv 50). Secondly Parry (displayed) cap is 500 (501* tops). Not personally knowing the relationship between 500pt in Parry and Parry Rate doesn't allow for us to know how good/bad 500 is (maybe 500 means 50%??). All this to say, you can reach Parry (displayed) cap without having any additional points put DEX.
VIT
As stated before VIT affects the amount of HP you have; but not linearly. However at Lv 50 30points of VIT appears to give 543 HP; which is 18.1 HP per 1 VIT. Playing with that number some would mean 30 pts of VIT after Defiance would be good as a total of 651 HP. That right there is an extra CURE! Or you can see it as 2-4 regular mob Hits. Secondly 651 HP also means 117 more absorbed from Stoneskin.
Summary:
30pt VIT
543 HP (651 HP Defiance)
while under Defiance accounts for 117 absorb (half a mob HIT)
Very last thing worth mention about VIT is; it's suggest (though not explicitly stated) that it affects Cure Potency.
STR
Aye by far my Fav. STR directly affects attack Power (1 to 1). However how does attack power relate to Potency or to actual damage??? (Hope someone would update and relate the info to the rest of us) STR also mitigates dmg via Parry (22% and up). It is supposed at Lv 50 about 40 points of str would move you up 1% in Parry (@ STR 405 in dungeon I get 25% Parry). Seriously the reason I select STR as the stat to get all my 30 pts is b/c of the myriad of skills we have that adjust Attack Power which in effect HITS Harder & make personal *regens* Higher.
I listed the three
-Berserk 50% att up
-Maim 20% att up
-Storm's Eye 10% slash resistance down (effective 11.1% att up)
You guys already know you can keep a constant Maim + Storm's Eye Rotation with any decent length fight; which would account for a 31*% increase in ATT Power. Add in Beserk 50% for 20 sec @ 90 sec recast (effective 70 sec recast) and you'll be sitting at a 81% ATT POWER increase (which at this point no other JOB has anything close to that kind of increase in direct Attack Power. [note:BRD & BLM are tricky since they have other stat's the govern their damage ouput].
Potency; again I don't know it's relationship to Attack Power or Direct dmg. However no other class besides us and Paladin have a 300 Potency attack. And for sure no other class has a 270/280 Potency Skill/Spell on a constant quicker rotation than WAR (Butcher's Combo 280/ Storm's Combo 270).
All this is to say 30 PTS of STR constantly attributes 39* ATT Power under proper Maim & Storm's Eye; and 54* ATT Power if you add in Berserk. (And if you wanna get really fancy throw in a Mega Potion of STR HQ for 61 STR. you'd be looking at 164 ATT Power increase for 15 sec; aka 15 sec/2.5*spH= 6 HITS)
WARNING DON'T FORGET DEFIANCE LESSENS YOUR ATTACK POWER BY 25% WHILE ACTIVE!!
This warning makes the Relationship between ATT Power and Potency even more important.
However if you are fighting Trash mobs you can out DPS the DPS's and still be standing after you do the hits. And if you really wanna Go into a dungeon as a DPS; Then MRD Keeps all the things stated above & "Blood for Blood 30% ATT Power" & "Raging Strike 20%".
Image:
B4B, R. Strike, Maim, Storm's Eye, Beserk= 131% ATTACK POWER UP
Throw in Internal Release for a chance of critical & a Mega-Potion of STR HQ to be cute!
And that original 30 (+61 from pot) Points of STR will be worth the mysterious69* STR (210* with Pot)
Although MRD has inherently 10 PTS less Attack Power than WAR.
Correction Parry display cap is NOT 500..... I just broke 500 with 503...
"Warrior class is for those that want to show off"- Yoshi P.
Last edited by javid; 09-30-2013 at 09:23 AM.
Berserk's Best Friend
This is more of a healer TIP but you warriors might as well keep this in mind so you can educate your party healers. berserk's 5 second Pacification CAN BE REMOVED by Esuna & Leeches. Either make a macro to warn your healer each time you cast Beserk to watch for Pacification or hope your healer gets the drift to watch for that icon to appear near your name. This perfect timing of Esuna or Leeches saves us alot of headache of Berserk.
"Warrior class is for those that want to show off"- Yoshi P.
For the love of god. Stop with that "put your point in STR" nonsense.
Anyone that put anything more than 5 point into STR for any other reason than just testing stuff just prove how much they didn't think about it.
Why, in the world, would you use any of those point (unless you need a couple of them to reach a cap) if you take any look at accessories ?
What does tank acc have ? VIT, which is great, Parry, which sucks and you already have plenty of it with the rest of your gear, and Acc, which is on DPS acc too.
So yeah, there's only 1 stat that you really need and is only on tank acc.
Now let's take a look at what you find on DPS acc that is worth something on WAR : STR, DEX, CRT, DET, ACC. Take HQ crafted neck/ears/wrist. They have 9 str 9 dex, 9 acc for necks and 12 for ears/wrists, 8 det for neck and 6 for ears/wrists.
So, this is a grand total of 27 STR, 27 DEX, 33 ACC and 20 DET, and 30 VIT with your point.
Now put your point into STR, what do you get ? Something like 30 STR, 30 VIT, 35 PARRY, 35 ACC. See how freaking stupid this is ?
Now, since parry rating is trash, you can apply this to any decent lvl 50 acc. Please, for the love of god, unless you're just testing stuff, do not put any freaking point into STR. And WORSE, do not recommend it.
EDIT : And if anyone would be like "hey then, why not both ? put your point into str and grab those DPS acc, yo !" Well with only the bravura+1 and af+1 gear giving you VIT, that puts you at only 401 VIT as a lvl 50 WAR, which is around 6200 HP, which is awefull for end game.
You need around 460 VIT to be beefy enough as a WAR, as I already stated, VIT is the most cost efficient stat to throw your 30 point at. So you need around 30 more VIT.
You have two choices, get 2 tank ring and a couple of VIT Materia, or, if you're really really really rich, go full HQ DPS acc and meld at least 30 VIT on them, but you need at least 2 crit materia per acc too so be prepared to use a shit load of money.
Last edited by Kaalan; 09-30-2013 at 10:20 AM.
Why on earth would you do that.
You're talking 2 IBs with 100% of your AP, and then 15 sec later you get an IB with 150% of your AP. So 350% AP worth of IB healer, but you don't get a good portion of it until 10 or so sec after you start the cycle.
Berserk->IB->Infuriate->IB and you get 300% AP worth of IB within 2.5 sec. Then by adding an additional 2.5sec to your rotation (for the 3rd strike of your 2nd rotation), you then get another normal IB, so 400% AP total worth of IB.
Last edited by Giantbane; 09-30-2013 at 12:42 PM.
you play WAR like a Paladin guy.....
More STR = more dmg = more enmity generation= more retroactive heals
it's a different playing style.
and you can have a 9 str accessor with 8 vit meld
I'm half alseep. I'll better respond to your statments in the AM.
But Remember VIT ONLY gives HP no DEF no cure potency and higher Stoneskin (with is 18% of max hp). So yea Higher number return but remember 30 pts of str with defiance is 651 HP.... You're making a fuss about 650 HP.......
.. all this fuss for 650 HP (Sorry guy that's not gonna save anyone from anything that matters.. not coil not Titan Mountian not King Tonberry, not ifrit, not garuda, etc, etc.)
651 HP (30 VIT BONUS) is nothing special.
WAR Have to DPS to utilize the job as designed. Trying to play WAR like a Paladin always sitting on Wrath only doing Butcher's combo; is gonna grab the fight out long and have you worse off.
Last edited by javid; 09-30-2013 at 03:37 PM.
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