Quote Originally Posted by SunTzu View Post
Thanks for the Holmgang tip. I am going to use this further in 2 ways:

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yea the holmgang is key in some good fights

take the WAnderer's Palace. Boss one and Boss two are 100% resistant to Stun; but not Holmgang

Boss one always toward the last 35%ish of Life does 2 or 3 aoe directed at party. This is bad for party...but good for you since you have at least 8-12 sec right there where you're not being hit. However you can holmgang for either your or the party benefit.

Options 1
Save your own Ass the trouble: after the Mob does the two aoe toward party reposition self outside his direct sight and lock him for 6 sec-- that's a total of 14-18 sec no HITS.

Options 2
Be the Hero: Lock him in place either before he starts his two WS cycles or inbetween them. He'll actually still attempt them even though you lock him in place...I don't remember if they are on target though??? Someone check and post a reply