Quote Originally Posted by javid View Post
I don't think tick dmg enmity is accounted for all at the execution of the attack. Then again maybe you're using a parser and can see the calculation are done all before actual dmg happens over time. If what you suggest is true (stacking two Fracture's back to back before the timer runs out for the FIRST one would generate 60 seconds worth of Fracture enmity UNDER 60 sec?!)
I am not using a parser. I've hunted for the link but failed to find it. It was stated by the dev team that any over time skills generate all enmity at the time of cast and not over the duration. I feel bad that I can't find the statement anywhere. Maybe I misread it in part as they were having a conversation on healing specifically. So maybe it only applies to heals over time. I'll keep hunting.