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  1. #1
    Player
    Gunblazer42's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    16
    Character
    Jayden Andereon
    World
    Gilgamesh
    Main Class
    Lancer Lv 37
    One thing I'm wondering. What's your developer experience, OP?

    Cause in the first page of the topic, you say you want the armchair devs to stop responding, but you've not really said anything that makes you not seem like an "armchar dev" yourself.

    Obviously, you've provided a method or two as to how FATEs could be more obviously scaled, but in terms of worth of suggestions, yours is as valuable as the next person's.

    I mean, I could be wrong, and you're actually a developer for an MMO and actually do know how to code a dynamic event to scale, in which case then yes, your suggestions have more worth than most, but right now it really all just seems like pointless bickering with suggestions that could go either way.

    Also GW2 isn't years old, just a year old, in terms of public release. Obviously i'ts been in development for longer, but it's release date was August 2012.
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  2. #2
    Player
    nelar's Avatar
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    Sep 2013
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    23
    Character
    Nelar Telvan
    World
    Sargatanas
    Main Class
    Marauder Lv 33
    Quote Originally Posted by Gunblazer42 View Post
    One thing I'm wondering. What's your developer experience, OP?

    Cause in the first page of the topic, you say you want the armchair devs to stop responding, but you've not really said anything that makes you not seem like an "armchar dev" yourself.

    Obviously, you've provided a method or two as to how FATEs could be more obviously scaled, but in terms of worth of suggestions, yours is as valuable as the next person's.

    I mean, I could be wrong, and you're actually a developer for an MMO and actually do know how to code a dynamic event to scale, in which case then yes, your suggestions have more worth than most,

    So what your saying is if your not a developer you opinion means nothing? classic fan boy defense. Fates are broken, scaling shouldnt be too hard to implement. More players = higher Mob hp, higher damage out put and more spawns. Not rocket science.
    (2)

  3. #3
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gunblazer42 View Post
    One thing I'm wondering. What's your developer experience, OP?
    I've played games where scaling works perfectly(up to a point, like 50-100 players which is acceptable...) and KNOW FOR A FACT it can be done. That's my experience knowing games can do it right, and knowing this game didn't even try to. I also said GW2 is over a year old, because it was released in august 2012.

    http://en.wikipedia.org/wiki/Guild_Wars_2
    Release date(s)
    • August 28, 2012[1]


    You added absolutely nothing to the discussion besides trying to belittle my argument with insults.
    (1)
    Last edited by Shiyo; 09-22-2013 at 11:25 AM.

  4. #4
    Player
    Gunblazer42's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    16
    Character
    Jayden Andereon
    World
    Gilgamesh
    Main Class
    Lancer Lv 37
    Quote Originally Posted by nelar View Post
    So what your saying is if your not a developer you opinion means nothing? classic fan boy defense.
    In order to be a fanboy of something you have to be in love with it. I dislike a bunch more FF games than I like.

    The point I was making is that someone who has experience with coding might actually be able to point out or provide a code sample of how scaling would work within the FF14 engine, by pointing out specific ways scale can work, aside from broad things like coding for more stats if more players, else you can get into situations of people leaving and entering the FATE radius in large numbers, which would rapidly wreak havoc with the coding if not worded right. It can't just be something as broad as number of players:stats of enemies, it's a matter of when does it scale? Start of the FATE? As a monster spawns, do you snapshot the current stat code and keep it per monster? And that's not even going into factoring a player in.
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