One thing I'm wondering. What's your developer experience, OP?

Cause in the first page of the topic, you say you want the armchair devs to stop responding, but you've not really said anything that makes you not seem like an "armchar dev" yourself.

Obviously, you've provided a method or two as to how FATEs could be more obviously scaled, but in terms of worth of suggestions, yours is as valuable as the next person's.

I mean, I could be wrong, and you're actually a developer for an MMO and actually do know how to code a dynamic event to scale, in which case then yes, your suggestions have more worth than most, but right now it really all just seems like pointless bickering with suggestions that could go either way.

Also GW2 isn't years old, just a year old, in terms of public release. Obviously i'ts been in development for longer, but it's release date was August 2012.