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  1. #20
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lux_Rayna View Post
    OP is incorrect, and if op had played gw2 for any length of time he would notice the root of the problem.

    Get enough players together and any scale gets blown out of the water. That's just the reality of event systems. Scaling only benefits those by themselves or in a small group. A zerg will never notice a scale because zergs are too strong.

    The irony is I saw this exact complaint in gw2 forums. So much for scaling perfectly.
    Completely wrong, events in GW2 scale fine with 10-20 people. If there's more than 5 people doing non-boss fates the enemies start to die before you can even tag them. As few as FIVE people and the fates start becoming bad, up to 10 and they're almost unplayable. GW2 is NOTHING like that. The amount of defending of this horrible design of baffling. I have played GW2 for months and I quickly notice the difference between "proper scaling" and "it might be scaling, but the scaling is does essentially nothing because it isn't noticable". Pretty sure fates in this either do not scale, or cap their scaling equal to like..5 players Hilarious, really.

    People need to stop assuming I'm talking about 100+ players at a fate, because I'm not. Sit down, stop defending this game you love oh so much, and realize that fates are complete garbage and horribly designed. I've played GW2, I've seen scaling, it's INCREDIBLY noticable. I've done fates duo, trio, and with 5-15 people, the scaling is not noticable AT ALL. I still do not believe there's any scaling at all.


    For the last time, I am not talking about "omg it doesn't scale at 100+ people!" I'm talking about as few as 10 people, and the "scaling" is essentially non-existent and not enough. The scaling is so badly coded and done that as few as 10 people will start to have a difficult time tagging enemies before they die, and get up 20 and they're insta-dead in mere seconds. GW2 does NOT suffer from this at all, it only suffers when there's 50+ players, which I'm fine with, but this games scaling is so horribly done such a small amount of players makes fates unplayable.



    There's also a problem with the level syncing to fates and how fates are. A level 30 fate spawns level 26-27 mobs, so you won't get full credit until you're +3-+4 to the enemies, what kind of design is that? It should be spawning level 30 enemies of being a level 26-27 fate. being +3-+4 to enemies makes them a complete joke and you WILL steamroll through them like nothing. This is another reason fate enemies die so instantly. Another reason is if you're over the fates level, then sync, you will often, if not always, end up being +8 or more levels to the fate enemies. That's complete overkill, you will slice through -8 enemies like butter and kill everything instantly. This is a HUGE problem and makes fates essentially unplayable with as little as 5-7 people if 5-7 people are level syncing and +8 to the fate. That is NOT OK AT ALL. In GW2, you're synced to +2 to enemies, at most, and "fates" in GW2 don't spawn enemies lower level than the actual fate.

    Wanna know how scaling in GW2 works? The enemies start to spawn, 1, 2, up to 3 levels higher than the fate. In levle80 zones(basically 50 for this game) the enemies will spawn to level 83, +3 enemies are much stronger and difficult to take down. Enemies never increase in level in this game no matter how many players exist. Fates in GW2 also starts to spawn "champion" enemies which are basically stronger than dungeon mobs an can wreck havoc on players. That doesn't happen here.

    This games scaling is garbage.



    This is not ok, this is not scaling, stop defending this. You are hurting the game by being delusional and defending such horrible design decisions that need fixed NOW. You are holding the game back and not allowing it to become better.



    Honest question: Do you enjoy defending a game so rigidly that you will do it in ways that hold it back from progressing and evolving into a better made, better designed, more enjoyable game and experience for everyone?


    edit:

    With Shantotto, lightning, special holiday events, and every special event being a fate, you'd think they would FIX them to scale properly. There will be HUNDREDS of people doing these holiday/special events and they won't be fun for ANYONE. This needs fixed NOW, for the good of the game, for the players, so everyone can enjoy these special events and get their items and enjoy the battles, this needs fixed NOW. I also think Shantotto and holiday events need be poppable NM's, leves, phased fights like relic fight Chim, or inside a dungeon. Making them fates, with the way fates are, is a horrible HORRIBLE idea.
    (4)
    Last edited by Shiyo; 09-22-2013 at 11:06 AM.