Quote Originally Posted by Jynxii View Post
The fact that, in some cases, a NPC will spawn and die before you can get an instant cast skill off on them suggests that there is something very wrong.
With how Fates are, you have to immediately stop what you're doing and FLY like the wind with the ridiculously sized mob of other players, in hopes of tagging a mob or two (if you're lucky) before they all insta die from a single Black Mages aoe. And this may repeat itself for four waves, garnering a total Fate time of about thirty-six seconds. Forget the amount of measly experience or seals you get, let's just talk about how unfun and useless you felt barely getting one combination rotation off before it was over - and you were one of the first ones there on the scene.

Fates should be frequent and long lasting, more significant to the environment around them and overall more influential to the region.

Square needs to contact ArenaNet and TRION to find out how they both made such successful dynamic systems.