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  1. #21
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shiyo View Post

    You armchair game devs need to sit down and stop responding, because you're 100% wrong. The fact another game does scaling perfectly fine, and has NO PROBLEMS with the way it scales fates shows it can be done and done right.
    And you need to calm down and stop taking it so seriously. Yoshi-P has already explained how FATEs work.
    (2)

  2. #22
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Some FATES also need to randomize the spawning points, a number of FATE you will see Thaumaturges/Black Mages spamming Blizzard II over and over in one spot because the enemy NPCs always spawn in that same area. It's a nightmare for melee classes.

    It's even more annoying when they technically spawn just outside of the FATE's designation area circle.

    The Redbelly hive one is the one that comes most to mind.
    (1)

  3. #23
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    OP is incorrect, and if op had played gw2 for any length of time he would notice the root of the problem.

    Get enough players together and any scale gets blown out of the water. That's just the reality of event systems. Scaling only benefits those by themselves or in a small group. A zerg will never notice a scale because zergs are too strong.

    The irony is I saw this exact complaint in gw2 forums. So much for scaling perfectly.
    (3)

  4. #24
    Player
    skiwi's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Skiwi Apterix
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynxii View Post
    *Snip* because of character limit
    Your ideas sound feasible and I think they are, but keep one thing in mind, you asked "so can you (or anyone) tell me the exact difference between a) GW2's open MMO world and dynamic event system and b) FFXIV's open MMO world and FATE system?".

    Yoshi-P has stated this quite a few times, they have a very different server setup compared to any other MMORPG last seen. Their server handles practically everything, I am not saying that it is a factor that could worsen the idea of scaling, but it is definately something that they need to take into account and they could, because of that, not 'copy-paste'* code from GW2 in FFXIV:ARR.
    * Of course copy-pasting is not possibly like this in software, but it's just there for the argument.
    (0)

  5. #25
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dhalmel View Post
    Some FATES also need to randomize the spawning points, a number of FATE you will see Thaumaturges/Black Mages spamming Blizzard II over and over in one spot because the enemy NPCs always spawn in that same area. It's a nightmare for melee classes.

    It's even more annoying when they technically spawn just outside of the FATE's designation area circle.

    The Redbelly hive one is the one that comes most to mind.

    "It Ziz what it is" and "The Prodigal Son" also suffer from that problem. One or two well timed Wide Volley and I'm in Gold.
    (0)

  6. #26
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    There is something for both sides here: FATEs DO scale -- but only up to a point. But for the most part, it depends on the type of FATE you are dealing with. Some FATEs are NMs that come with their own mobs, and these do NOT scale. The mobs spawn, and continue to respawn, on the basis of the FATE's parameters. However, other FATEs that include a defense do tend to spawn MORE mobs each respawn wave whenever another player joins. This does not mean mob power scales individually, nor do NMs scale individually that I've noticed. (Though, I've tanked very few FATEs to measure their impact against my armor dependant on the number of players present.)
    (0)

  7. #27
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I dunno we had complaints exactly similar to this in the GW2 forums during its initial launch, with zergs clearing content like nothing... and still do to this day. the difference was as the hype died down the number of participants died down. I think you can still search and find these posts if you do enough digging. I really do not see an issue, the idea that there will always be 100'd of players zerging FATES is wrong. I think personally it would be foolish to even consider a change yet till observations lead to a valid conclusion. a game barely over a month old still has yet to establish its actual permanent population... I would wait till I got my numbers before I made changes to systems or features that could mess everything up. I guess that would be thinking outside the box that is the gamer though.
    (0)

  8. #28
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Dhalmel View Post
    It's even more annoying when they technically spawn just outside of the FATE's designation area circle.
    For what it's worth, you still get credit even if the FATE isn't still showing in the log (provided you were inside at least once anyways). Hell, you don't have to be anywhere near the FATE when it finishes either. You can do the first half, the run to the opposite end up a zone to hop into a 2nd FATE and you'll get credit when the first one finishes.
    (0)

  9. #29
    Player
    jpem's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Queue Tea
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Reiterpallasch View Post
    For what it's worth, you still get credit even if the FATE isn't still showing in the log (provided you were inside at least once anyways). Hell, you don't have to be anywhere near the FATE when it finishes either. You can do the first half, the run to the opposite end up a zone to hop into a 2nd FATE and you'll get credit when the first one finishes.
    I've had it happen where I need to level sync but I couldn't since all the mobs were outside. So I just didn't get credit. But otherwise yeah.
    (0)

  10. #30
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    sure, add a little scaling, but not too much. scaling in GW2 was ass because everything was perfectly tuned to have you be able to do it. There was never any variety and never any challenge whether you were alone or with a zerg (not a group, since nobody groups). At least in FF14 you can experience difficulty or non-difficulty based on how many people are around. Ironically the non-scalingness is partly what helps lead to some semblance of dynamic content.
    (0)
    Last edited by casker; 09-22-2013 at 04:07 AM.

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