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  1. #1
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    This is single handedly the biggest issue with FATEs. If they took as long as they were 'intended' to, it probably wouldn't be the most efficient way to level, and the rest of the content would actually get used. The fact that, in some cases, a NPC will spawn and die before you can get an instant cast skill off on them suggests that there is something very wrong.
    (10)
    If my posts seem short or incoherent, I am probably editing the rest in.

  2. #2
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Jynxii View Post
    The fact that, in some cases, a NPC will spawn and die before you can get an instant cast skill off on them suggests that there is something very wrong.
    With how Fates are, you have to immediately stop what you're doing and FLY like the wind with the ridiculously sized mob of other players, in hopes of tagging a mob or two (if you're lucky) before they all insta die from a single Black Mages aoe. And this may repeat itself for four waves, garnering a total Fate time of about thirty-six seconds. Forget the amount of measly experience or seals you get, let's just talk about how unfun and useless you felt barely getting one combination rotation off before it was over - and you were one of the first ones there on the scene.

    Fates should be frequent and long lasting, more significant to the environment around them and overall more influential to the region.

    Square needs to contact ArenaNet and TRION to find out how they both made such successful dynamic systems.
    (0)