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  1. #1
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Wiggles View Post
    I think you should re-word your post. They do in fact scale in level, but you are saying the monster density and difficulty does not scale. Thats kind of tricky since any number of players can enter or exit the FATE thus causing the FATE mobs to reduce/increase according to who is in it.

    Its fine the way it is.
    Fates in GW2 scale perfectly fine depending on the number of players. It's not tricky at all, guild wars 2 did it. I'm pretty sure fates in Rift(called rifts) also scaled with players, but I can't remember, and that game is YEARS old. GW2 is also over a year old, there's zero excuse a brand new game can't have scaling.
    Quote Originally Posted by Riderpride View Post
    Agreed with Wiggles. There'd be a lot of coding, and a lot of potential issues/exploits/griefing cropping up if FATE's scaled based on the number of players that joined in. Especially if you want them to scale on the fly as players join/leave the fate "zone" as it were. If it didn't scale as players join/leave, there could be easy exploits by having one player hit the FATE, mobs pop up based on 1 player in the FATE, 30+ people jump in to try and get credit, can't, now just wasted their time while the initial player reaps all the rewards for just being there. The other alternative is if FATE groups are roaming around, the opposite happens. 30+ players roaming the countryside looking to isolate players, as a FATE pops up, mobs spawn for 30+ players, those same 30+ leave the one player to fend for himself, likely getting killed in the process, thus griefing.
    Completely wrong, fates in GW2 scale PERFECTLY, no exploits, no griefing, nothing bad ever happens except people can actually play their class in them unless there's 100+ people.

    You armchair game devs need to sit down and stop responding, because you're 100% wrong. The fact another game does scaling perfectly fine, and has NO PROBLEMS with the way it scales fates shows it can be done and done right.
    (14)
    Last edited by Shiyo; 09-21-2013 at 08:53 PM.

  2. #2
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shiyo View Post

    You armchair game devs need to sit down and stop responding, because you're 100% wrong. The fact another game does scaling perfectly fine, and has NO PROBLEMS with the way it scales fates shows it can be done and done right.
    And you need to calm down and stop taking it so seriously. Yoshi-P has already explained how FATEs work.
    (2)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Shiyo View Post
    Completely wrong, fates in GW2 scale PERFECTLY, no exploits, no griefing, nothing bad ever happens except people can actually play their class in them unless there's 100+ people.
    Umm. . . right. . .

    Meanwhile, all the dead people at the Balthazar Temple never, ever caused the event to fail. And don't get me started on the dragon events. Yep, perfect scaling. . .
    (0)

  4. #4
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shiyo View Post
    Fates in GW2 scale perfectly fine depending on the number of players.

    Completely wrong, fates in GW2 scale PERFECTLY.... unless there's 100+ people.
    rofl... not at launch they didn't. They had to increase and reduce difficulty many times since launch on many events. Also it was more like 30+ not 100+
    (0)