Results -9 to 0 of 52

Threaded View

  1. #1
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70

    Fates literally do not scale.

    Fates do not scale, not one bit at all. I am shocked. In P3 beta when I first tried the game I noticed they didn't scale at all, I assumed this wasn't implemented yet or a bug and they would fix it or add scaling at a later date.


    Here we are, 3 weeks+ after release, and fates still do not scale. A public event system, where anyone can join and zerg the mobs, does not scale. This system scales in every single other MMO I've played with a such system in place, but not this one.

    Non-scaling public event system is a very bad idea, and all the complaints about fates, the zerging, the tab aero, the no challenge, the inability to tag stuff reliably for gold without a group, it would all be fixed if they actually scaled.

    How could you release a public event system in 2013 where they don't scale? If you intend for us to level up all our non-main classes in fates, can they at least scale properly? Why are they intended for someone to solo? That makes absolutely no sense, and the grind to level a class not your main is the worst grind I've experienced since a Korean MMO. A game that's main defining feature is "Play any job on any class, swap instantly" has the worst leveling of any non-korean video game, where you learn absolutely nothing about your class except how to effectively tag for exp.

    Quote Originally Posted by SinisterJoint View Post
    They do scale dumb dumb.... go test it
    I did, I did a fate outside Bluefog with 30+ people, then did it with 10 hours later, the exact amount of enemies spawned and they had the exact amount of health. Every fate in this zone has the same number of enemies spawning with 30+ as it does with 10, and the exact same health.

    Fates do not scale.
    (48)
    Last edited by Shiyo; 09-21-2013 at 08:25 PM.