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  1. #41
    Player
    Gunblazer42's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    16
    Character
    Jayden Andereon
    World
    Gilgamesh
    Main Class
    Lancer Lv 37
    Quote Originally Posted by nelar View Post
    So what your saying is if your not a developer you opinion means nothing? classic fan boy defense.
    In order to be a fanboy of something you have to be in love with it. I dislike a bunch more FF games than I like.

    The point I was making is that someone who has experience with coding might actually be able to point out or provide a code sample of how scaling would work within the FF14 engine, by pointing out specific ways scale can work, aside from broad things like coding for more stats if more players, else you can get into situations of people leaving and entering the FATE radius in large numbers, which would rapidly wreak havoc with the coding if not worded right. It can't just be something as broad as number of players:stats of enemies, it's a matter of when does it scale? Start of the FATE? As a monster spawns, do you snapshot the current stat code and keep it per monster? And that's not even going into factoring a player in.
    (0)

  2. #42
    Player
    Gunblazer42's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    16
    Character
    Jayden Andereon
    World
    Gilgamesh
    Main Class
    Lancer Lv 37
    Quote Originally Posted by Shiyo View Post
    You added absolutely nothing to the discussion besides trying to belittle my argument with insults.
    My only real contention with you is calling everyone in this thread an "armchair developer", when the discussion beforehand, while still young, hadn't taken a turn for the hostile. You later explain yourself better, but the fact that you countered some arguments with an insult right off the bat before explaining yourself better and going into the finer points of your argument, doesn't reflect well on your character.

    Add-on: Geez, I thought this 1k character limit was just a joke.
    (1)

  3. #43
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Please fix fates!
    (0)

  4. #44
    Player
    makii's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Luny Lulune
    World
    Phoenix
    Main Class
    Conjurer Lv 31
    How about we just remove FATE's completely and watch the QQ storm unfold?
    Would be the best day of the month.
    (2)

  5. #45
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Shiyo View Post
    Completely wrong, fates in GW2 scale PERFECTLY, no exploits, no griefing, nothing bad ever happens except people can actually play their class in them unless there's 100+ people.
    Umm. . . right. . .

    Meanwhile, all the dead people at the Balthazar Temple never, ever caused the event to fail. And don't get me started on the dragon events. Yep, perfect scaling. . .
    (0)

  6. #46
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shiyo View Post
    Please abolish fates!
    Fixed that for you :P
    (0)

  7. #47
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shiyo View Post
    Fates in GW2 scale perfectly fine depending on the number of players.

    Completely wrong, fates in GW2 scale PERFECTLY.... unless there's 100+ people.
    rofl... not at launch they didn't. They had to increase and reduce difficulty many times since launch on many events. Also it was more like 30+ not 100+
    (0)

  8. #48
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Can't let muh trivial, effortless, mindless source of experience be hindered by any means! Gotta throw out more logical fallacies and impractical situations to defend it!

    -This thread

    Clearly NM FATE's are supposed to end in under 60 seconds and everything else is supposed to die in 2. I've done enough of these FATE's to see that they don't scale in the slightest. Instead we were told in the Alpha/Beta the horde of players would thin out, which its not. It's only getting worse.

    Quantity of mobs is also something that should never really be changed, it just promotes this behaviour even more. Longetivity and threat of each individual mob is what needs addressing. They could easily just switch everything up to elite level.
    (0)

  9. #49
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Mobs just need way more health in general, there's a FATE near Drybone with a bunch of Aldgoats and they have quite a lot of HP. More FATEs like that would be pretty nice.

    Something else I think that needs to be changed is the FATEs that require you to turn in drops to end it, and people are screaming "DONT HAND IN" "OMG STOP TURNING IN ITEMS". I don't doubt that farming these mobs for exp is a good but I'm pretty sure that's not how they are meant to be played. They only benefit massive AoE tagging parties so people not in a party get almost nothing unless they turn in these items you can get off the floor, leading them to get yelled at. Maybe if turning in items increased time remaining and started the FATE with a smaller timer it would be better, but I'm no programmer and I won't claim how easy or balanced it is to do.
    (1)

  10. #50
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Wiggles View Post
    I think you should re-word your post. They do in fact scale in level, but you are saying the monster density and difficulty does not scale. Thats kind of tricky since any number of players can enter or exit the FATE thus causing the FATE mobs to reduce/increase according to who is in it.

    Its fine the way it is.
    They really don't. The only ones I see scaling is the HP of the boss in boss fates, but the HP in mob zergs nor their numbers increase
    (0)
    Last edited by Reika; 09-23-2013 at 01:18 AM.

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