Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 52
  1. #31
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    They've said previously that there'd be no scaling as to encourage players to do FATEs elsewhere, instead of all congregating in one area.

    Obviously, cruising through Coerthas and Northern Thanalan, I see it didn't do much to dissuade the masses. I still say it should be kept the way it is though, to punish those that continue to still do it that way instead of going elsewhere.
    (0)

  2. #32
    Player
    MagusVandel's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    I don't think they can scale anyway. Ps3 users would be dead until they fix the order of operations on what appears first.
    Case and point, I can't do Coerthas FATEs now. I'm at the right level and start all the way from the beginning and cannot see the dragon, so I pick off what I can and heal who I can still see and lo and behold, I get stiffed on exp. Meanwhile my friend on PC can use one blizzard on the dragon, and he gets a first place medal. Good for him, but an exploit that both of us think is stupid, especially when someone doing their job on ps3 cannot be awarded properly.
    (0)

  3. #33
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Jynxii View Post
    The fact that, in some cases, a NPC will spawn and die before you can get an instant cast skill off on them suggests that there is something very wrong.
    With how Fates are, you have to immediately stop what you're doing and FLY like the wind with the ridiculously sized mob of other players, in hopes of tagging a mob or two (if you're lucky) before they all insta die from a single Black Mages aoe. And this may repeat itself for four waves, garnering a total Fate time of about thirty-six seconds. Forget the amount of measly experience or seals you get, let's just talk about how unfun and useless you felt barely getting one combination rotation off before it was over - and you were one of the first ones there on the scene.

    Fates should be frequent and long lasting, more significant to the environment around them and overall more influential to the region.

    Square needs to contact ArenaNet and TRION to find out how they both made such successful dynamic systems.
    (0)

  4. #34
    Player
    Lissyl's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Elsabette Manaya
    World
    Lamia
    Main Class
    Culinarian Lv 36
    One thought about scaling, and this might not be a problem in later levels (I'm only level 26) but if so I'm not aware of it, but there are some places that FATE's spawn (Memeroon's trading post in Upper La Noscea comes to mind) where there are a lot of people not participating because mining/botany. Given that one of the FATE's there is this huge crab thing, I don't think you'd want it scaling too much from people who aren't even in combat classes. Maybe if it could scale only from the DoW/DoM in the area?
    (0)
    "Once the landslide has begun, it is too late for the pebbles to vote."

  5. #35
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lux_Rayna View Post
    OP is incorrect, and if op had played gw2 for any length of time he would notice the root of the problem.

    Get enough players together and any scale gets blown out of the water. That's just the reality of event systems. Scaling only benefits those by themselves or in a small group. A zerg will never notice a scale because zergs are too strong.

    The irony is I saw this exact complaint in gw2 forums. So much for scaling perfectly.
    Completely wrong, events in GW2 scale fine with 10-20 people. If there's more than 5 people doing non-boss fates the enemies start to die before you can even tag them. As few as FIVE people and the fates start becoming bad, up to 10 and they're almost unplayable. GW2 is NOTHING like that. The amount of defending of this horrible design of baffling. I have played GW2 for months and I quickly notice the difference between "proper scaling" and "it might be scaling, but the scaling is does essentially nothing because it isn't noticable". Pretty sure fates in this either do not scale, or cap their scaling equal to like..5 players Hilarious, really.

    People need to stop assuming I'm talking about 100+ players at a fate, because I'm not. Sit down, stop defending this game you love oh so much, and realize that fates are complete garbage and horribly designed. I've played GW2, I've seen scaling, it's INCREDIBLY noticable. I've done fates duo, trio, and with 5-15 people, the scaling is not noticable AT ALL. I still do not believe there's any scaling at all.


    For the last time, I am not talking about "omg it doesn't scale at 100+ people!" I'm talking about as few as 10 people, and the "scaling" is essentially non-existent and not enough. The scaling is so badly coded and done that as few as 10 people will start to have a difficult time tagging enemies before they die, and get up 20 and they're insta-dead in mere seconds. GW2 does NOT suffer from this at all, it only suffers when there's 50+ players, which I'm fine with, but this games scaling is so horribly done such a small amount of players makes fates unplayable.



    There's also a problem with the level syncing to fates and how fates are. A level 30 fate spawns level 26-27 mobs, so you won't get full credit until you're +3-+4 to the enemies, what kind of design is that? It should be spawning level 30 enemies of being a level 26-27 fate. being +3-+4 to enemies makes them a complete joke and you WILL steamroll through them like nothing. This is another reason fate enemies die so instantly. Another reason is if you're over the fates level, then sync, you will often, if not always, end up being +8 or more levels to the fate enemies. That's complete overkill, you will slice through -8 enemies like butter and kill everything instantly. This is a HUGE problem and makes fates essentially unplayable with as little as 5-7 people if 5-7 people are level syncing and +8 to the fate. That is NOT OK AT ALL. In GW2, you're synced to +2 to enemies, at most, and "fates" in GW2 don't spawn enemies lower level than the actual fate.

    Wanna know how scaling in GW2 works? The enemies start to spawn, 1, 2, up to 3 levels higher than the fate. In levle80 zones(basically 50 for this game) the enemies will spawn to level 83, +3 enemies are much stronger and difficult to take down. Enemies never increase in level in this game no matter how many players exist. Fates in GW2 also starts to spawn "champion" enemies which are basically stronger than dungeon mobs an can wreck havoc on players. That doesn't happen here.

    This games scaling is garbage.



    This is not ok, this is not scaling, stop defending this. You are hurting the game by being delusional and defending such horrible design decisions that need fixed NOW. You are holding the game back and not allowing it to become better.



    Honest question: Do you enjoy defending a game so rigidly that you will do it in ways that hold it back from progressing and evolving into a better made, better designed, more enjoyable game and experience for everyone?


    edit:

    With Shantotto, lightning, special holiday events, and every special event being a fate, you'd think they would FIX them to scale properly. There will be HUNDREDS of people doing these holiday/special events and they won't be fun for ANYONE. This needs fixed NOW, for the good of the game, for the players, so everyone can enjoy these special events and get their items and enjoy the battles, this needs fixed NOW. I also think Shantotto and holiday events need be poppable NM's, leves, phased fights like relic fight Chim, or inside a dungeon. Making them fates, with the way fates are, is a horrible HORRIBLE idea.
    (4)
    Last edited by Shiyo; 09-22-2013 at 11:06 AM.

  6. #36
    Player
    Neasa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    361
    Character
    Neasa Vera
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    It clearly scales... It's just not as obvious on certain leves. Ones with a single target are very easy to see.
    (0)

  7. #37
    Player
    Gunblazer42's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    16
    Character
    Jayden Andereon
    World
    Gilgamesh
    Main Class
    Lancer Lv 37
    One thing I'm wondering. What's your developer experience, OP?

    Cause in the first page of the topic, you say you want the armchair devs to stop responding, but you've not really said anything that makes you not seem like an "armchar dev" yourself.

    Obviously, you've provided a method or two as to how FATEs could be more obviously scaled, but in terms of worth of suggestions, yours is as valuable as the next person's.

    I mean, I could be wrong, and you're actually a developer for an MMO and actually do know how to code a dynamic event to scale, in which case then yes, your suggestions have more worth than most, but right now it really all just seems like pointless bickering with suggestions that could go either way.

    Also GW2 isn't years old, just a year old, in terms of public release. Obviously i'ts been in development for longer, but it's release date was August 2012.
    (0)

  8. #38
    Player
    nelar's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Nelar Telvan
    World
    Sargatanas
    Main Class
    Marauder Lv 33
    Quote Originally Posted by Gunblazer42 View Post
    One thing I'm wondering. What's your developer experience, OP?

    Cause in the first page of the topic, you say you want the armchair devs to stop responding, but you've not really said anything that makes you not seem like an "armchar dev" yourself.

    Obviously, you've provided a method or two as to how FATEs could be more obviously scaled, but in terms of worth of suggestions, yours is as valuable as the next person's.

    I mean, I could be wrong, and you're actually a developer for an MMO and actually do know how to code a dynamic event to scale, in which case then yes, your suggestions have more worth than most,

    So what your saying is if your not a developer you opinion means nothing? classic fan boy defense. Fates are broken, scaling shouldnt be too hard to implement. More players = higher Mob hp, higher damage out put and more spawns. Not rocket science.
    (2)

  9. #39
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gunblazer42 View Post
    One thing I'm wondering. What's your developer experience, OP?
    I've played games where scaling works perfectly(up to a point, like 50-100 players which is acceptable...) and KNOW FOR A FACT it can be done. That's my experience knowing games can do it right, and knowing this game didn't even try to. I also said GW2 is over a year old, because it was released in august 2012.

    http://en.wikipedia.org/wiki/Guild_Wars_2
    Release date(s)
    • August 28, 2012[1]


    You added absolutely nothing to the discussion besides trying to belittle my argument with insults.
    (1)
    Last edited by Shiyo; 09-22-2013 at 11:25 AM.

  10. #40
    Player
    AsakuraVN's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Kyo Asakura
    World
    Tonberry
    Main Class
    Ninja Lv 70
    I thought I already read somewhere on this forum that the dev said contents in this game weren't scaling & they currently don't have any plan to implement that because the rush of new players will calm down in time? Yeah, it sounds silly to me too, but I have no idea why many ppl keep saying that they scale :\
    Loading...
    (2)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast