Please add me to this... because I do want to look cool while kicking monsters butts... Saucy!!!!
Please add me to this... because I do want to look cool while kicking monsters butts... Saucy!!!!
70 pages later, the thing with this is, we didn't need it in 1.00
You want to wear 50 armor at 5? Go ahead, fill your boots. It was as good to you as the best level 5 armor available at around 5000% the repair cost.
While I see your point the thing is it's not only about using higher level gear at low levels. A good portion of us want to use, say, level 20 gear at 50 while still being effective.
I never played 1.0 but I think if they had a system to bolster stats of low level equipment to be on par with endgame equipment someone would have mentioned it.
I didn't see where they said it was finished. If it was finished, they would put it in. They said it would be released for 2.2, and there's no sense begging for them to implement unfinished content.
I've never played Rift, but agree that that does look like a good wardrobe implementation. I play Lord of the Rings Online, and it has a similar one, except that only certain pieces (helm, cloak, shoes) get the display/hide checkbox, and items aren't actually stored in the cosmetic slots, just copied there (a variation which puts a major burden on inventory space, but does provide flexibility if you have, for example, a favorite cloak you want to use as part of several different outfits).
I do prefer to avoid the any-class-can-wear-anything rule that both Rift and LOTRO use in their cosmetic systems, though. I prefer a setting where you can only cosmetically equip items that you would be entitled to equip normally (which is how LOTRO's cosmetic system was originally set up, but they gave up on that rule after a couple years).
List updated.
http://www.novacrystallis.com/2013/0...naoki-yoshida/
February 23, 2013 at 10:19 PM
Nova Crystallis: How is progress on the vanity slot system coming along? Will it still be released in a later patch or might it make it for the official release?
Yoshida: The design is already in the system, so it’s just deciding when to implement it. If we sort of add that slot to the UI now it won’t work straight away so it’s just about the timing. I probably won’t add it in the beginning because it might be too complicated and won’t look great, so maybe in six month’s time.
Personally I think the DCUO Style system is even better than Rifts. It would save the visual style of every single piece of gear you obtained in your style UI, so even if you discarded the gear, you could still equip its appearance whenever you wanted (and change its colour for free at the same time, but thats another topic :P). This way you don't need to fill up inventories with vanity stuff.
Last edited by BearGrylls; 11-23-2013 at 02:01 PM. Reason: typo
Hahaha OK. So because it might be "complicated" and "won't look great" they choose to not implement it? Everyone looking THE SAME looks worse than a rough-around-the-edges UI element IMO. Strange priorities...
That is also a very good system! I'd take that or Rift's.Personally I think the DCUO Style system is even better than Rifts. It would save the visual style of every single piece of gear you obtained in your style UI, so even if you discarded the gear, you could still equip its appearance whenever you wanted (and change its colour for free at the same time, but thats another topic :P). This way you don't need to fill up inventories with vanity stuff.![]()
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