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  1. #491
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    So once it's finally implemented, how would it impact features like gear sets or the armory chest?

    Will our gear sets have twice the slots (one regular equip and one vanity equip for each visible piece) or do we have our current equipment gear sets and a new collection of vanity gear sets? If this update also includes (as some have asked) additional options for showing/hiding pieces, can that be added to the gear sets as well? (I already have some gear sets for which I'd like to show the helmet and others for which I'd like to hide it, but that fact sadly isn't saved as part of the gear set.)

    More importantly, if we need extra gear for the vanity slots, is the armory chest going to be expanded so we have space to hold them? There are some sections that are already pretty full just holding gear for all 19 classes.


    Oh, and /signed, by the way
    (3)

  2. #492
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    449
    Quote Originally Posted by Niwashi View Post
    Snip
    They said that they'll expand the armory inventory and there's different methods for vanity slots but base on my assumption, it'll be like the vanity slots in most MMORPGs. Just another equip slot base on looks.
    (2)

  3. #493
    Player
    QuantumVoid's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Yuki Akane
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Sigh, SE will never listen to us.

    This feature is one of the most important ones in an MMO. In an MMORPG where RPG is emphasized, shouldn't your character be as customizable as possible? When you get to endgame in FFXIV, it turns into CloneWarsXIV. Join a coil group and if you have 2 of the same class, they will look identical. People argue that it removes from the immersion, I say it's not emmersive at all when I stand next to someone that is an exact replica of me. Feels like my character isn't unique.

    Bottom line, this game is focused around your character and not your skill (debatable, I understand, but in comparison to say an FPS). Improving your character is what you should be striving for, and if your character is just a drop in the pond of thousands of identically geared characters, you kind of lose that sense of immersion and your character stops feeling like YOUR character.

    /signed

    Edit: IGN = Yuki Akane
    (7)
    Last edited by QuantumVoid; 10-31-2013 at 11:59 AM. Reason: In game name

  4. #494
    Player
    Tremara's Avatar
    Join Date
    Mar 2011
    Posts
    190
    Character
    Tremara Ryne
    World
    Zodiark
    Main Class
    White Mage Lv 90
    /sign, Tremara Ryne
    (3)

  5. #495
    Player
    Dliver's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Dliver Agwynn
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    I'm so vain I probably thought this thread was about me. +1
    (4)

  6. #496
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Quote Originally Posted by Niwashi View Post
    So once it's finally implemented, how would it impact features like gear sets or the armory chest?
    [snip]
    At this point I'd say the only people who know are the devs.
    That being said there's a number of options used in other games*.

    1)Overriding the appearance of one item with another, combining them
    GW2 does this. You use a consumable item to combine two items, keeping the stats of one and the appearance of another.
    It does save inventory space as the items are combined into one item and doesn't need more slots on the UI but it also has it's downsides. You have to repeat the process every time you replace a piece of gear or want to change to a different look for your current gear. You lose one of the items in the process and while you can use the resulting item to override the look of an upgrade you'd have to aquire the item with your desired look a second time if you wanted to use it in a second set (Say you have a cloth robe model you want to use for WHM and BLM. Using this system you'd fuse the robe with your WHM robe then go and get the same robe again to fuse with your BLM robe.).

    2)Overriding the looks of an item with another, keeping both
    WoW does this. You pay an amount of ingame currency to an NPC who overrides the look of an item you're wearing with one from your inventory/storage, you retain both items.
    This doesn't need additional slots in the UI and is somewhat more flexible than option 1 but it also means you sacrifice storage space to keep vanity items around. When you replace an item you go back to the NPC and repeat the process.

    3)Adding additional costume slots to the UI
    Now there's various iterations of this system, I'll start with the most basic.
    You have additional slots on your character page for each visible piece of equipment or a subpage that holds those slots to better organize things. You equip the items you want displayed over your actual equipment into these slots. Leave slots empty to display the item you're actually wearing.
    You wouldn't need to reapply your looks every time you got an upgrade and having equipped your vanity items you wouldn't need storage for the ones you're wearing either. You'd still need storage for the vanity items you're not currently wearing though and with the restrictions they mentioned (you can't use items your class can't equip et al.) you'd have to carry more items around for when you switch classes.

    Now there's a number of ways to expand upon this system. Personally, i like what Rift does [or did? Didn't play since the F2P transition]. They have a number of "wardrobe slots" where you can save a number of costumes to switch between. I think you started with 2 slots and were able to buy more for ingame currency. With all the items being "equipped" in the wardrobe they don't cut into valuable storage slots and switching looks is just a matter of pressing a button.

    *Games mentioned are an example and didn't neccessarily invent the system.

    So there you have it. Personally I hope we get option 3 with at least one costume slot per armorclass to avoid the worst of the storage nightmare. Asking for one per job is probably too much.
    (1)

  7. #497
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    I thought this was coming but signed just in case it is not.
    (3)

  8. #498
    Player
    ShiningRavine's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    18
    Character
    Shining Ravine
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    /sign Shining Ravine

    I want vanity soo much...
    (3)

  9. #499
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    They just need to do what DCUO did and just save the appearance of every piece of gear you equip and put DoW/DoM restrictions.
    (3)

  10. #500
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    patch 2.2 is atleast 4 months away since 2.1 is planned for December and 2.2 is planned for 3 months after that ~sighs~

    this a ridiculous amount of time to wait for something you claim is already in the game and you need to flip the switch.

    claiming its becase you want people to enjoy the designs you worked so hard on before hand is not a very good excuse since a lot of the gear is just horrid. an example would be most of the mage gear in the game. you got some good designs on gear that quickly becomes obsolete then we have to use truly ugly gear to be useful. I for one want to be able to use my Acolyte, or the Plundered Mage set in the vanity slots because they look nice. and ran those dungeons a lot to get those pieces.


    whatever it is that wasnt ready should have been fixed before your last hotfix.
    (4)
    Last edited by Wildsprite; 10-31-2013 at 05:23 PM.

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