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  1. #41
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I agree gathering is way too slow. They need to up the exp rates.
    (0)

  2. #42
    Player
    Zodia's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Zodia Sage
    World
    Lamia
    Main Class
    Arcanist Lv 50
    Personally I think gathering is great the way it is!
    (0)

  3. #43
    Player
    Brevity's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Lapsed Pacifist
    World
    Shiva
    Main Class
    Archer Lv 50
    I finished my miner from 44 to 50 during one afternoon of leves and cobalt farming. - It would literally be stupid to make it faster. - Gathering is boring, but unless you want to do it without leves it is also very fast. - If you dont save leves for your gatherer then thats a choice certainly. The consequence is being in the boredom longer, which you should then own.
    (0)

  4. #44
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    I do wish they would up the exp for gathering. As of now all my leves go to gathering. It would be nice to use some of them for something else.
    (0)

  5. #45
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by LunarEmerald View Post
    I call bs.
    He probably had like 99 leves and a bazillion seals lying about (to buy xp manuals), plus gathering food and guild xp buff.

    But still point as posted by other people does stand, disciple of the land classes can be levelled at a reasonable pace provided you use all the options at your disposal - books, leves, food, etc. and make sensible use of the resources (ie. don't waste time trying to farm stuff that is so far above your gear and class level that you fail a large portion of harvesting attempts). I've heard people saying before "man I had to grind trees for hours just to gain 2 levels, SOOO mind numbing", but then insist they want to save their leves and seals.
    (0)

  6. #46
    Player
    MagusVandel's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RyuujinZERO View Post
    He probably had like 99 leves and a bazillion seals lying about (to buy xp manuals), plus gathering food and guild xp buff.

    snip.
    I tried to do 12 levels on botanist from 19-31. That alone took about 5 hours, and I'm very fast even with the joke percentage system.

    I'm more pissed about the percentage system. I don't care that it takes a lot of time for gathering (although, I'd rather they didn't have to inflate content by making monotonous things like gathering and crafting[which I actually like now] take forever). What I do care about is that, statistically, if you have a 70% chance of getting an item, you shouldn't miss 88% of the time.

    Not only that, but the number system is arbitrary. I've had far more luck at 67% success than 90%, where I receive about the same rate of 45% success, overall. In multiple cases, I have missed as many as 8/9 times on 90%. I'm sure someone will say, "you just have bad luck", but that's a stupid excuse for the numbers simply not matching up. I'm betting on a long enough time line, the end result would not be 90%. It would probably raise from the 11% success rate I saw to something closer to 73%, but not 90% (I was in school for 20 years, I wish you could jump up to 90% from 11%, I really do).

    I've had to use the Lay of Hand techniques far more than necessary. And I understand, they want you to use those skills, but the only one worth using for leves is III, which costs 250 GP. And increasing GP? Not with materia, that's for sure. +1 GP? Seriously? Even if I had an entire set decked out with nothing but GP + materia, I would still not have enough extra GP to use even the lowest skill again.

    Let's fix the real problem: Bad Stats and a broken Skill system. I think gatherer has had the least amount of time to be fleshed out. I don't mind that it takes forever (although I burned through 60 leves to get what I needed), but it needs to be a fun system if it's going to be the most boring task in the game. Personally, if I could have gotten the flax any way else, I would have. And by any, I mean any way that isn't ridiculously expensive like the market board. 5k for a stack? Come on, son.
    (0)

  7. #47
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Gathering doesn't need an exp boost. The easier we make it, the less meaning it has economically.

    What will really make DoL leveling less mind-numbing is a larger, more creative variety of possible items to gather. SE was on the right track with the lvl46+ gatherable minions. Although I hear they are too common and sell for hardly anything on the market boards.

    They should also add things like fossils, artifacts from ruined civilizations like Sil'Dih and Gelmorra, special DoH recipes that you can only get by gathering, etc. Some of these items should initiate DoL quests/questlines, which would be a nice source of fun and exp in addition to the lackluster DoL leves.

    I should really make a separate thread about this on the DoL subforum.
    (0)
    Last edited by Vaen; 09-22-2013 at 04:47 AM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

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