Why? What would it actually matter if you could you level the gathering classes faster? If your end goal is to get a gathering class to cap, and not to gather materials, I have no idea why you are leveling one in the first place.

Why? What would it actually matter if you could you level the gathering classes faster? If your end goal is to get a gathering class to cap, and not to gather materials, I have no idea why you are leveling one in the first place.
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it needs to stay how it is, economy is fucked as it is with mats, would be fooked even harder if people didn't have to go through the grind.

Depends on where you look. For example, I recently went through the walnut phase on BTN. It's actually cheaper to buy walnut logs than shards, despite them being harder to get, purely because people gather a ton of walnut for xp. Increasing the xp would mean less people flooding the market with low level mats.
It wouldn't have something to do with the fact that you need X amount of shards in order to even attempt crafting anything, where Walnut Logs are used for very specific items, especially in their unrefined state.Depends on where you look. For example, I recently went through the walnut phase on BTN. It's actually cheaper to buy walnut logs than shards, despite them being harder to get, purely because people gather a ton of walnut for xp. Increasing the xp would mean less people flooding the market with low level mats.
The only reason shards are as low as they are (arguably still quite pricey) is because you have botters going for extended periods of time gathering nothing but shards. There are always 3-4 retainers that have 5,000+ shards on the Market Board at any given time, and that is just for one shard type! It devalues the time of the honest farmers gathering shards to turn over for gil, but you still make a healthy bit of gil none the less.
Last edited by Jynxii; 09-21-2013 at 03:31 PM.
The market is flooded with even more dirt cheap high level mats, despite the fact that there are less high level gatherers. Even if you gather an item 1 level higher for more XP, you still need to do it over 800 times just to go from 39 to 40. I'm sure itll get even worse the closer I get to 50.Depends on where you look. For example, I recently went through the walnut phase on BTN. It's actually cheaper to buy walnut logs than shards, despite them being harder to get, purely because people gather a ton of walnut for xp. Increasing the xp would mean less people flooding the market with low level mats.



There is a leve in gridania where you can turn in 3 times the walnut logs. Give you a lot extra exp and some gil. Of course only if you level up carpenter with your botanist.Depends on where you look. For example, I recently went through the walnut phase on BTN. It's actually cheaper to buy walnut logs than shards, despite them being harder to get, purely because people gather a ton of walnut for xp. Increasing the xp would mean less people flooding the market with low level mats.
About quests for gatherer, you can get the exp reward from side quests and story quests also for your gatherer class. Just switch to your gatherer class before you talk to the NPC to get your reward.
Last edited by Felis; 09-21-2013 at 11:54 PM.

Ha...No, I had to grind it out and so should you...And you're complaining at level 29? Just wait until you get to levels 46-50...Title says it all im a lvl 29 miner and it takes 155k exp to level up so as im gathering lvl 30 minerals I get 250 exp for normal quality and 750 for hq at chain of 4. Its sickening really. There has to be some way for S.E. to be able to increase the exp gains for the gathering classes. Its bad enough that gathering itself is a horribly grindy mind numbing experiences in itself. No wonder people are botting these classes.
If you have any suggestions please post what you think.


Sometimes I'd like it to go a little faster, but thats because I'm leveling all of the gathering classes and only using CUL as a craft for now. (Will Start WVR or ALC when I have a bank load of mats) Currently 27 FSH, 27 BTN, 27 MNR lol.
At least I get good use out of the gathering gear.![]()
Surprised by the negative response honestly.
I'm currently ~37 botanist and 33 miner and it has been the most mind-numbing and tedious experience I've had in an MMO in a very, very long time. I'm gathering something like 600+ items per level, then factor in all the failed hits and running between 3 nodes. I do the provisioning missions every day as well and it still feels incredibly slow. I'm not doing leves because the rewards compared to the crafting ones are just abysmal. Also, to put it in perspective, today the work I did for 1 level of mining got me 6 levels of goldsmith; no crafting leves were involved just refining the mats I gathered.
I feel like a bot while gathering. I might as well be. I'm not playing the game I'm just watching Netflix while I run between nodes and hit 0
Oh and now I'm running out of wind shards, so that's a huge amount of time I spend doing the exact same thing but getting practically no experience for it.
Last edited by FrogDog; 09-21-2013 at 04:04 PM.


some people talk of the beta and how it was easy to level up while it, i dunno if the nda is still working on this, but the system was totally different.
without enter in the details, it's true that while the beta level up the gathering was easy, but now, let's be honest.... if you don't have leves for this... you are good for spend hours and hours simply for get a bit of exp and you will have gathered a ton of mat while this.
without increase drastically the exp gain, they can put a more rewarding chain bonus. actually it's +50% when you arrive at chain 4, will be ok if the item was giving us a lot of exp, that not the case (even with the +50% of gc is still too small) maybe double the chain bonus exp is a good solution. will please everybody without reduce a looot the gathering exp.
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